Strength
8
 
Perception
5
 
Endurance
8
 
Charisma
1
 
Intelligence
6
 
Agility
8
 
Luck
6
 
Action Points
81
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
13%
 
Hit Points
370
 
Melee Damage
4.0
 
Skill Points
19
 
Barter
8
 
Big Guns
21
 
Energy Weapons
15
 
Explosives
16
 
Lockpick
100
 
Medicine
42
 
Melee Weapons
21
 
Repair
17
 
Science
20
 
Small Guns
73
 
Sneak
36
 
Speech
8
 
Unarmed
84
 
Auto Expert
Booster Shot
Covert Ops
Educated
Fast Metabolism
Finesse
Iron Fist (3)
Pitt Fighter
Power Armor Training
Rad Regeneration
Strong Back
Swift Learner (3)
Toughness
Level 1
ST 7 PE 5 EN 8 CH 1 IN 5 AG 8 LK 6
Lockpick, Medicine, Unarmed
Level 2
Lockpick +15 (45)
Swift Learner
Rad Regeneration
Level 3
Small Guns +10 (31), Lockpick +5 (50)
Swift Learner
Bobblehead (Strength)
Bobblehead (Medicine)
Tales of a Junktown Jerky Vendor => Barter +1 (8)
Level 4
Sneak +15 (36)
Iron Fist
Level 5
Small Guns +15 (46)
Iron Fist
Level 6
Unarmed +15 (51)
Iron Fist
Level 7
Small Guns +15 (61)
Toughness
Level 8
Unarmed +15 (66)
Educated
Level 9
Lockpick +18 (68)
Swift Learner
Pitt Fighter
Power Armor Training
Covert Ops
Auto Expert
Booster Shot
Level 10
Unarmed +18 (84)
Finesse
Bobblehead (Intelligence)
Duck and Cover! => Explosives +1 (16)
Lying, Congressional Style => Speech +1 (8)
Level 11
Lockpick +19 (90)
Strong Back
Level 12
Small Guns +9 (73), Lockpick +10 (100)
Fast Metabolism
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