Level 1
ST 5 PE 5 EN 5 CH 5 IN 10 AG 5 LK 5
Repair, Science, and Small Guns
Level 2
Sneak +2 (17), Energy Weapons +2 (17), Lockpick +2 (17), Unarmed +2 (17), Speech +2 (17), Explosives +2 (17), Barter +3 (18), Melee Weapons +2 (19), Big Guns +3 (18)
Intense Training (ST)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Sneak +3 (32), Energy Weapons +2 (31), Lockpick +3 (32), Unarmed +3 (32), Speech +3 (32), Explosives +3 (32), Barter +1 (31), Melee Weapons +1 (34), Big Guns +1 (31)
Intense Training (ST)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (32)
Level 4
Energy Weapons +5 (36), Lockpick +4 (36), Explosives +4 (36), Barter +1 (32), Melee Weapons +2 (38), Medicine +1 (36), Big Guns +3 (35)
Intense Training (ST)
Level 5
Sneak +4 (36), Energy Weapons +1 (37), Unarmed +4 (36), Speech +4 (36), Barter +5 (37), Big Guns +2 (37)
Intense Training (ST)
Level 6
Sneak +3 (41), Energy Weapons +1 (38), Lockpick +3 (39), Unarmed +3 (39), Speech +3 (39), Explosives +2 (38), Barter +1 (38), Medicine +3 (39), Big Guns +1 (38)
Intense Training (AG)
Level 7
Energy Weapons +5 (44), Explosives +5 (44), Barter +5 (44), Big Guns +5 (44)
Intense Training (LK)
Level 8
Sneak +2 (44), Energy Weapons +1 (47), Lockpick +5 (47), Explosives +1 (47), Barter +1 (45), Melee Weapons +4 (45), Medicine +5 (45), Big Guns +1 (45)
Intense Training (PE)
Power Armor Training
Level 9
Sneak +2 (48), Small Guns +3 (50), Energy Weapons +1 (48), Lockpick +1 (48), Explosives +1 (48), Barter +3 (48), Melee Weapons +3 (48), Medicine +3 (48), Big Guns +3 (48)
Intense Training (AG)
Level 10
Sneak +2 (52), Energy Weapons +2 (50), Lockpick +2 (50), Speech +4 (44), Explosives +2 (50), Barter +2 (50), Melee Weapons +2 (50), Medicine +2 (50), Big Guns +2 (50)
Intense Training (AG)
Level 11
Unarmed +11 (51), Speech +7 (51), Melee Weapons +1 (51), Medicine +1 (51)
Intense Training (AG)
Level 12
Barter +10 (60), Big Guns +10 (60)
Comprehension
Level 13
Energy Weapons +10 (60), Explosives +10 (60)
Here and Now
Level 14
Lockpick +11 (61), Medicine +9 (60)
Life Giver
Wired Reflexes
Xenotech Expert
Superior Defender
Paradise Lost => Speech +2 (53)
Big Book of Science => Science +2 (53)
Level 15
Repair +9 (60), Science +2 (55), Melee Weapons +9 (60)
Finesse
Level 16
Sneak +6 (60), Small Guns +6 (60), Speech +3 (56), Science +5 (60)
Action Boy/Girl
Level 17
Energy Weapons +1 (61), Unarmed +9 (60), Speech +4 (60), Repair +1 (61), Explosives +1 (61), Barter +1 (61), Melee Weapons +1 (61), Medicine +1 (76), Big Guns +1 (61)
Tag! (Medicine)
Level 18
Sneak +2 (62), Small Guns +2 (62), Energy Weapons +1 (62), Lockpick +1 (62), Unarmed +2 (62), Speech +2 (62), Repair +2 (63), Explosives +1 (62), Barter +1 (62), Science +3 (63), Melee Weapons +2 (63), Big Guns +1 (62)
Gunslinger
Level 19
Sneak +2 (64), Small Guns +2 (64), Energy Weapons +1 (63), Lockpick +2 (64), Unarmed +2 (64), Speech +2 (64), Repair +2 (65), Explosives +1 (63), Barter +1 (63), Science +2 (65), Melee Weapons +2 (65), Big Guns +1 (63)
Commando
Rad Regeneration
Big Book of Science => Science +2 (67)