Strength
1
 
Perception
5
 
Endurance
8
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
5
 
Action Points
85
 
Carry Weight
160
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
270
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
22
 
Big Guns
21
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
35
 
Medicine
30
 
Melee Weapons
7
 
Repair
30
 
Science
25
 
Small Guns
45
 
Sneak
25
 
Speech
7
 
Unarmed
21
 
Gun Nut
Level 1
ST 1 PE 5 EN 8 CH 1 IN 10 AG 10 LK 5
Small Guns, Barter, and Lockpick
Level 2
Lockpick +5 (35), Explosives +10 (25), Medicine +5 (30)
Gun Nut
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