Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
1
 
Intelligence
4
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
470
 
Melee Damage
5.0
 
Skill Points
17
 
Barter
9
 
Big Guns
27
 
Energy Weapons
80
 
Explosives
19
 
Lockpick
80
 
Medicine
65
 
Melee Weapons
27
 
Repair
80
 
Science
80
 
Small Guns
27
 
Sneak
80
 
Speech
9
 
Unarmed
27
 
Action Boy/Girl
Ant Might
Better Criticals
Commando
Cyborg
Educated
Finesse
Gunslinger
Intense Training (4)
Light Step
Robotics Expert
Silent Running
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 8 PE 5 EN 9 CH 1 IN 3 AG 9 LK 5
Repair, Lockpick, and Energy Weapons
Bobblehead (Intelligence)
Level 2
Lockpick +14 (44)
Intense Training (LK)
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Medicine)
Level 3
Lockpick +3 (50), Repair +11 (40)
Intense Training (LK)
Level 4
Sneak +9 (35), Repair +5 (45)
Educated
Level 5
Science +17 (32)
Intense Training (LK)
Bobblehead (Strength)
Wired Reflexes
Level 6
Energy Weapons +9 (43), Science +8 (40)
Gunslinger
Level 7
Sneak +17 (53)
Toughness
Ant Might
Level 8
Sneak +7 (60), Science +10 (50)
Commando
Level 9
Energy Weapons +17 (60)
Strong Back
Level 10
Energy Weapons +10 (70), Medicine +7 (32)
Finesse
Level 11
Medicine +17 (49)
Intense Training (LK)
Bobblehead (Endurance)
Level 12
Science +6 (56), Medicine +11 (60)
Silent Running
Level 13
Lockpick +13 (64), Science +4 (60)
Sniper
Level 14
Lockpick +11 (75), Repair +6 (52)
Light Step
Level 15
Repair +2 (54), Science +15 (75)
Cyborg
Level 16
Sneak +10 (80), Repair +7 (61)
Better Criticals
Level 17
Repair +17 (78)
Action Boy/Girl
Level 18
Lockpick +5 (80), Repair +2 (80), Science +5 (80), Medicine +5 (65)
Robotics Expert
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