Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
570
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
95
 
Big Guns
26
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
25
 
Repair
100
 
Science
100
 
Small Guns
38
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Booster Shot
Child at Heart
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Educated
Explorer
Fast Metabolism
Finesse
Grim Reaper's Sprint
Hematophage
Lady Killer/Black Widow
Nerves of Steel
Paralyzing Palm
Pitt Fighter
Power Armor Training
Rad Absorption
Rad Regeneration
Rad Resistance
Scoundrel (3)
Silent Running
Solar Powered
Strong Back
Tag!
Thief (3)
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 7 CH 5 IN 9 AG 7 LK 1
Speech, Lockpick, and Repair
Level 2
Unarmed +19 (36)
Lady Killer/Black Widow
Rad Regeneration
Level 3
Unarmed +6 (42), Explosives +13 (28)
Daddy's Boy/Girl
Level 4
Unarmed +10 (52), Speech +7 (35), Explosives +2 (30)
Educated
Level 5
Sneak +3 (20), Small Guns +7 (24), Lockpick +5 (35), Unarmed +3 (55), Science +4 (35)
Daddy's Boy/Girl
Level 6
Lockpick +15 (50), Unarmed +5 (60), Science +2 (42)
Daddy's Boy/Girl
Level 7
Repair +4 (40), Explosives +10 (40), Science +8 (50)
Child at Heart
Level 8
Unarmed +10 (70), Speech +2 (37), Explosives +10 (50)
Strong Back
Level 9
Repair +7 (47), Science +15 (65)
Thief
Level 10
Unarmed +10 (80), Medicine +12 (48)
Thief
Level 11
Lockpick +10 (75), Unarmed +5 (85), Speech +2 (39), Science +5 (70)
Thief
Ant Sight
Level 12
Small Guns +1 (25), Unarmed +15 (100), Speech +1 (40), Science +5 (75)
Finesse
Level 13
Lockpick +3 (80), Speech +6 (51), Repair +3 (50), Explosives +3 (55), Science +5 (80), Medicine +2 (50)
Scoundrel
Level 14
Lockpick +10 (90), Speech +2 (58), Science +10 (90)
Scoundrel
Level 15
Lockpick +10 (100), Speech +2 (60), Science +10 (100)
Adamantium Skeleton
Barkskin
Wired Reflexes
Pitt Fighter
Auto Expert
Booster Shot
Covert Ops
Power Armor Training
Hematophage
Level 16
Sneak +5 (40), Small Guns +2 (30), Explosives +5 (60), Medicine +10 (60)
Tag! (Energy Weapons)
Level 17
Speech +22 (87)
Scoundrel (Energy Weapons)
Level 18
Speech +13 (100), Medicine +9 (69)
Paralyzing Palm (Energy Weapons)
Level 19
Energy Weapons +11 (53), Medicine +11 (80)
Cyborg (Energy Weapons)
Level 20
Energy Weapons +2 (55), Medicine +20 (100)
Grim Reaper's Sprint (Energy Weapons)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Level 21
Sneak +3 (45), Energy Weapons +3 (60), Repair +16 (68), Explosives +1 (63)
Toughness (Energy Weapons)
Level 22
Repair +23 (91)
Solar Powered (Energy Weapons)
Level 23
Energy Weapons +14 (74), Repair +9 (100)
Rad Resistance (Energy Weapons)
Level 24
Energy Weapons +23 (97)
Action Boy/Girl (Energy Weapons)
Level 25
Sneak +20 (75), Energy Weapons +3 (100)
Silent Running (Energy Weapons)
Level 26
Sneak +23 (98)
Nerves of Steel (Energy Weapons)
Level 27
Sneak +2 (100), Explosives +21 (84)
Fast Metabolism (Energy Weapons)
Level 28
Explosives +16 (100), Barter +7 (37)
Rad Absorption (Energy Weapons)
Level 29
Barter +23 (60)
Explorer (Energy Weapons)
Level 30
Barter +23 (93)
Almost Perfect (Energy Weapons)
Big Book of Science => Science +1 (100)
Paradise Lost => Speech +1 (100)
Tales of a Junktown Jerky Vendor => Barter +1 (94)
Tales of a Junktown Jerky Vendor => Barter +1 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (26)
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