Strength
1
 
Perception
4
 
Endurance
6
 
Charisma
1
 
Intelligence
10
 
Agility
8
 
Luck
10
 
Action Points
81
 
Carry Weight
160
 
Critical Chance
10%
 
Dmg Resist
0%
 
Hit Points
240
 
Melee Damage
0.5
 
Skill Points
20
 
Barter
9
 
Big Guns
19
 
Energy Weapons
15
 
Explosives
15
 
Lockpick
50
 
Medicine
27
 
Melee Weapons
9
 
Repair
50
 
Science
27
 
Small Guns
50
 
Sneak
23
 
Speech
9
 
Unarmed
19
 
Swift Learner (2)
Level 1
ST 1 PE 4 EN 6 CH 1 IN 10 AG 8 LK 10
Small Guns, Repair, and Lockpick
Level 2
Lockpick +20 (50)
Swift Learner
Level 3
Small Guns +12 (50), Repair +8 (50)
Swift Learner
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