Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Almost Perfect
Ant Might
Auto Expert
Barkskin
Better Criticals
Bloody Mess
Booster Shot
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Daddy's Boy/Girl (2)
Educated
Entomologist
Explorer
Fast Metabolism
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gunslinger
Hematophage
Life Giver
Light Step
Nerves of Steel
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Absorption
Rad Regeneration
Silent Running
Sniper
Strong Back
Superior Defender
Thief (2)
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 6 EN 7 CH 1 IN 7 AG 7 LK 7
Small Guns, Speech, and Lockpick
Bobblehead (Medicine)
Level 2
Small Guns +5 (40), Speech +7 (30), Repair +5 (25)
Thief
Bobblehead (Repair)
Level 3
Small Guns +5 (45), Lockpick +2 (45), Speech +5 (35), Medicine +5 (35)
Thief
Level 4
Sneak +5 (35), Small Guns +5 (50), Lockpick +5 (50), Barter +2 (10)
Educated
Bobblehead (Unarmed)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Barter)
Level 5
Sneak +5 (50), Energy Weapons +5 (33), Speech +5 (50), Science +5 (35)
Comprehension
Level 6
Energy Weapons +5 (38), Repair +5 (40), Science +5 (40), Medicine +5 (40)
Toughness
Level 7
Energy Weapons +5 (43), Unarmed +5 (35), Science +5 (45), Medicine +5 (45)
Bloody Mess
Level 8
Unarmed +5 (40), Repair +5 (45), Science +5 (50), Medicine +5 (50)
Commando
Level 9
Sneak +5 (55), Unarmed +5 (45), Science +5 (55), Medicine +5 (55)
Strong Back
Level 10
Sneak +5 (60), Energy Weapons +5 (48), Science +5 (60), Medicine +5 (60)
Finesse
Level 11
Energy Weapons +5 (53), Unarmed +5 (50), Repair +5 (50), Barter +5 (25)
Entomologist
Level 12
Small Guns +5 (65), Lockpick +5 (65), Explosives +5 (33), Melee Weapons +5 (31)
Sniper
Level 13
Small Guns +5 (70), Energy Weapons +1 (54), Lockpick +4 (69), Unarmed +5 (55), Melee Weapons +5 (36)
Silent Running
Level 14
Energy Weapons +5 (69), Unarmed +5 (60), Barter +5 (30), Big Guns +5 (35)
Cyborg
Level 15
Small Guns +5 (75), Energy Weapons +1 (70), Lockpick +6 (75), Unarmed +4 (64), Melee Weapons +4 (40)
Light Step
Level 16
Unarmed +6 (70), Explosives +4 (37), Barter +5 (35), Big Guns +5 (40)
Action Boy/Girl
Level 17
Explosives +3 (40), Barter +10 (45), Melee Weapons +3 (43), Big Guns +4 (44)
Better Criticals
Level 18
Barter +7 (52), Melee Weapons +7 (50), Big Guns +6 (50)
Paralyzing Palm
Level 19
Small Guns +5 (80), Lockpick +5 (80), Explosives +10 (50)
Concentrated Fire
Level 20
Repair +20 (70)
Grim Reaper's Sprint
Level 21
Small Guns +10 (90), Lockpick +10 (90)
Explorer
Level 22
Repair +10 (80), Science +10 (70)
Puppies!
Level 23
Speech +10 (60), Medicine +10 (70)
Fast Metabolism
Level 24
Sneak +10 (80), Speech +10 (70)
Gunslinger
Level 25
Sneak +10 (90), Speech +10 (80)
Daddy's Boy/Girl
Level 26
Science +10 (90), Medicine +10 (90)
Daddy's Boy/Girl
Level 27
Speech +10 (90), Repair +10 (90)
Nerves of Steel
Level 28
Unarmed +10 (80), Melee Weapons +10 (60)
Life Giver
Level 29
Explosives +10 (60), Barter +10 (62)
Rad Absorption
Level 30
Explosives +10 (77), Big Guns +10 (65)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Barkskin
Booster Shot
Covert Ops
Auto Expert
Xenotech Expert
Wired Reflexes
Superior Defender
Rad Regeneration
Punga Power!
Power Armor Training
Pitt Fighter
Hematophage
Ghoul Ecology
Paradise Lost => Speech +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Grognak the Barbarian => Melee Weapons +2 (73)
Grognak the Barbarian => Melee Weapons +2 (75)
Grognak the Barbarian => Melee Weapons +2 (77)
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Grognak the Barbarian => Melee Weapons +2 (91)
Grognak the Barbarian => Melee Weapons +2 (93)
Grognak the Barbarian => Melee Weapons +2 (95)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Nikola Tesla and You => Energy Weapons +2 (81)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Lying, Congressional Style => Speech +2 (100)
Lying, Congressional Style => Speech +2 (100)
Pugilism Illustrated => Unarmed +2 (89)
Pugilism Illustrated => Unarmed +2 (91)
Pugilism Illustrated => Unarmed +2 (93)
Pugilism Illustrated => Unarmed +2 (95)
Pugilism Illustrated => Unarmed +2 (97)
Pugilism Illustrated => Unarmed +2 (99)
Pugilism Illustrated => Unarmed +2 (100)
Duck and Cover! => Explosives +2 (81)
Duck and Cover! => Explosives +2 (83)
Duck and Cover! => Explosives +2 (85)
Duck and Cover! => Explosives +2 (87)
Duck and Cover! => Explosives +2 (89)
Duck and Cover! => Explosives +2 (91)
Duck and Cover! => Explosives +2 (93)
Duck and Cover! => Explosives +2 (95)
Duck and Cover! => Explosives +2 (97)
Duck and Cover! => Explosives +2 (99)
Duck and Cover! => Explosives +2 (100)
Tumblers Today => Lockpick +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (83)
Tales of a Junktown Jerky Vendor => Barter +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (73)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (75)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (83)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (85)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (87)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (91)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (93)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (95)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (97)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (87)
Tales of a Junktown Jerky Vendor => Barter +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (91)
Tales of a Junktown Jerky Vendor => Barter +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (95)
Tales of a Junktown Jerky Vendor => Barter +2 (97)
Tales of a Junktown Jerky Vendor => Barter +2 (99)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
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