Strength
7
 
Perception
7
 
Endurance
6
 
Charisma
6
 
Intelligence
7
 
Agility
6
 
Luck
6
 
Action Points
77
 
Carry Weight
270
 
Critical Chance
11%
 
Dmg Resist
10%
 
Hit Points
410
 
Melee Damage
3.5
 
Skill Points
20
 
Barter
45
 
Big Guns
100
 
Energy Weapons
65
 
Explosives
47
 
Lockpick
67
 
Medicine
51
 
Melee Weapons
36
 
Repair
64
 
Science
49
 
Small Guns
100
 
Sneak
40
 
Speech
24
 
Unarmed
18
 
Ant Might
Bloody Mess
Commando
Educated
Explorer
Finesse
Gun Nut (2)
Hematophage
Intense Training (3)
Mysterious Stranger
Night Person
Power Armor Training
Rad Regeneration
Scoundrel
Size Matters
Strong Back
Swift Learner
Thief (2)
Toughness
Level 1
ST 6 PE 6 EN 6 CH 6 IN 6 AG 5 LK 5
Big Guns, Small Guns, Repair
Rad Regeneration
Level 2
Small Guns +6 (41), Energy Weapons +5 (22), Big Guns +5 (37)
Gun Nut
Level 3
Small Guns +1 (47), Energy Weapons +3 (25), Lockpick +2 (19), Repair +2 (44), Explosives +3 (20), Science +2 (19), Melee Weapons +1 (18), Medicine +2 (19)
Gun Nut
Ant Might
Level 4
Small Guns +1 (48), Energy Weapons +1 (26), Lockpick +1 (25), Unarmed +1 (18), Speech +2 (19), Sneak +2 (22), Repair +1 (45), Explosives +1 (21), Barter +3 (20), Science +1 (20), Melee Weapons +1 (21), Medicine +1 (20)
Thief
Power Armor Training
Level 5
Energy Weapons +3 (29), Lockpick +2 (27), Repair +1 (46), Explosives +3 (24), Melee Weapons +2 (23), Big Guns +3 (40), Medicine +2 (22)
Swift Learner
Level 6
Energy Weapons +2 (31), Lockpick +2 (29), Repair +2 (48), Explosives +2 (26), Barter +2 (22), Melee Weapons +2 (25), Big Guns +2 (42), Medicine +2 (24)
Educated
Bobblehead (Perception)
Bobblehead (Barter)
Level 7
Small Guns +1 (49), Energy Weapons +2 (35), Lockpick +2 (33), Repair +2 (50), Explosives +2 (30), Barter +2 (39), Science +2 (22), Melee Weapons +2 (27), Big Guns +2 (44), Medicine +2 (26)
Scoundrel
Level 8
Small Guns +1 (50), Energy Weapons +2 (37), Lockpick +2 (35), Repair +2 (52), Explosives +2 (32), Barter +2 (41), Science +2 (24), Melee Weapons +2 (29), Big Guns +2 (46), Medicine +2 (28)
Strong Back
Level 9
Small Guns +6 (56), Sneak +8 (30), Science +2 (26), Melee Weapons +2 (31), Medicine +1 (29)
Commando
Level 10
Small Guns +8 (64), Science +11 (37)
Finesse
Level 11
Big Guns +19 (65)
Toughness
Level 12
Energy Weapons +7 (44), Big Guns +12 (92)
Size Matters
Level 13
Small Guns +12 (76), Energy Weapons +7 (51)
Bloody Mess
Level 14
Small Guns +5 (81), Energy Weapons +5 (56), Lockpick +3 (38), Explosives +4 (36), Big Guns +2 (94)
Intense Training (IN)
Level 15
Small Guns +18 (100), Sneak +2 (34)
Intense Training (AG)
Level 16
Lockpick +5 (48), Repair +4 (58), Melee Weapons +5 (36), Medicine +6 (37)
Thief
Level 17
Sneak +1 (40), Repair +4 (62), Explosives +4 (40), Science +2 (41), Big Guns +5 (99), Medicine +4 (41)
Intense Training (LK)
Level 18
Lockpick +10 (58), Explosives +7 (47), Science +3 (44)
Mysterious Stranger
Level 19
Energy Weapons +9 (65), Lockpick +6 (64), Medicine +5 (46)
Night Person
Level 20
Lockpick +3 (67), Repair +2 (64), Barter +4 (45), Science +5 (49), Big Guns +1 (100), Medicine +5 (51)
Explorer
Hematophage
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