Level 1
ST 6 PE 6 EN 6 CH 6 IN 6 AG 5 LK 5
Big Guns, Small Guns, Repair
Rad Regeneration
Level 2
Small Guns +6 (41), Energy Weapons +5 (22), Big Guns +5 (37)
Gun Nut
Level 3
Small Guns +1 (47), Energy Weapons +3 (25), Lockpick +2 (19), Repair +2 (44), Explosives +3 (20), Science +2 (19), Melee Weapons +1 (18), Medicine +2 (19)
Gun Nut
Ant Might
Level 4
Small Guns +1 (48), Energy Weapons +1 (26), Lockpick +1 (25), Unarmed +1 (18), Speech +2 (19), Sneak +2 (22), Repair +1 (45), Explosives +1 (21), Barter +3 (20), Science +1 (20), Melee Weapons +1 (21), Medicine +1 (20)
Thief
Power Armor Training
Level 5
Energy Weapons +3 (29), Lockpick +2 (27), Repair +1 (46), Explosives +3 (24), Melee Weapons +2 (23), Big Guns +3 (40), Medicine +2 (22)
Swift Learner
Level 6
Energy Weapons +2 (31), Lockpick +2 (29), Repair +2 (48), Explosives +2 (26), Barter +2 (22), Melee Weapons +2 (25), Big Guns +2 (42), Medicine +2 (24)
Educated
Bobblehead (Perception)
Bobblehead (Barter)
Level 7
Small Guns +1 (49), Energy Weapons +2 (35), Lockpick +2 (33), Repair +2 (50), Explosives +2 (30), Barter +2 (39), Science +2 (22), Melee Weapons +2 (27), Big Guns +2 (44), Medicine +2 (26)
Scoundrel
Level 8
Small Guns +1 (50), Energy Weapons +2 (37), Lockpick +2 (35), Repair +2 (52), Explosives +2 (32), Barter +2 (41), Science +2 (24), Melee Weapons +2 (29), Big Guns +2 (46), Medicine +2 (28)
Strong Back
Level 9
Small Guns +6 (56), Sneak +8 (30), Science +2 (26), Melee Weapons +2 (31), Medicine +1 (29)
Commando
Level 10
Small Guns +8 (64), Science +11 (37)
Finesse
Level 11
Big Guns +19 (65)
Toughness
Level 12
Energy Weapons +7 (44), Big Guns +12 (92)
Size Matters
Level 13
Small Guns +12 (76), Energy Weapons +7 (51)
Bloody Mess
Level 14
Small Guns +5 (81), Energy Weapons +5 (56), Lockpick +3 (38), Explosives +4 (36), Big Guns +2 (94)
Intense Training (IN)
Level 15
Small Guns +18 (100), Sneak +2 (34)
Intense Training (AG)
Level 16
Lockpick +5 (48), Repair +4 (58), Melee Weapons +5 (36), Medicine +6 (37)
Thief
Level 17
Sneak +1 (40), Repair +4 (62), Explosives +4 (40), Science +2 (41), Big Guns +5 (99), Medicine +4 (41)
Intense Training (LK)
Level 18
Lockpick +10 (58), Explosives +7 (47), Science +3 (44)
Mysterious Stranger
Level 19
Energy Weapons +9 (65), Lockpick +6 (64), Medicine +5 (46)
Night Person
Level 20
Lockpick +3 (67), Repair +2 (64), Barter +4 (45), Science +5 (49), Big Guns +1 (100), Medicine +5 (51)
Explorer
Hematophage