Strength
10
 
Perception
7
 
Endurance
7
 
Charisma
7
 
Intelligence
10
 
Agility
7
 
Luck
10
 
Action Points
104
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
8%
 
Hit Points
430
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
35
 
Energy Weapons
100
 
Explosives
49
 
Lockpick
34
 
Medicine
100
 
Melee Weapons
90
 
Repair
100
 
Science
100
 
Small Guns
91
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Chemist
Comprehension
Computer Whiz
Covert Ops
Dream Crusher
Educated
Explorer
Ghoul Ecology
Hematophage
Intense Training (10)
Paralyzing Palm
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Robotics Expert
Superior Defender
Wired Reflexes
Xenotech Expert
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Science, Speech, and Unarmed
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Science +20 (70)
Intense Training (ST)
Level 3
Speech +20 (62)
Intense Training (ST)
Level 4
Unarmed +20 (62)
Educated
Level 5
Speech +13 (75), Science +10 (80)
Comprehension
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Ghoul Ecology
Hematophage
Pitt Fighter
Power Armor Training
Punga Power!
Rad Regeneration
Superior Defender
Wired Reflexes
Xenotech Expert
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)
Big Book of Science => Science +2 (97)
Big Book of Science => Science +2 (99)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Chinese Army: Special Ops Training Manual => Sneak +2 (35)
Chinese Army: Special Ops Training Manual => Sneak +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (39)
Chinese Army: Special Ops Training Manual => Sneak +2 (41)
Chinese Army: Special Ops Training Manual => Sneak +2 (43)
Chinese Army: Special Ops Training Manual => Sneak +2 (45)
Chinese Army: Special Ops Training Manual => Sneak +2 (47)
Chinese Army: Special Ops Training Manual => Sneak +2 (49)
Chinese Army: Special Ops Training Manual => Sneak +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (53)
Chinese Army: Special Ops Training Manual => Sneak +2 (55)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
Chinese Army: Special Ops Training Manual => Sneak +2 (67)
Chinese Army: Special Ops Training Manual => Sneak +2 (69)
Chinese Army: Special Ops Training Manual => Sneak +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (73)
Chinese Army: Special Ops Training Manual => Sneak +2 (75)
Chinese Army: Special Ops Training Manual => Sneak +2 (77)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (39)
D.C. Journal of Internal Medicine => Medicine +2 (41)
D.C. Journal of Internal Medicine => Medicine +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (45)
D.C. Journal of Internal Medicine => Medicine +2 (47)
D.C. Journal of Internal Medicine => Medicine +2 (49)
D.C. Journal of Internal Medicine => Medicine +2 (51)
D.C. Journal of Internal Medicine => Medicine +2 (53)
D.C. Journal of Internal Medicine => Medicine +2 (55)
D.C. Journal of Internal Medicine => Medicine +2 (57)
D.C. Journal of Internal Medicine => Medicine +2 (59)
D.C. Journal of Internal Medicine => Medicine +2 (61)
D.C. Journal of Internal Medicine => Medicine +2 (63)
D.C. Journal of Internal Medicine => Medicine +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (67)
D.C. Journal of Internal Medicine => Medicine +2 (69)
D.C. Journal of Internal Medicine => Medicine +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (73)
D.C. Journal of Internal Medicine => Medicine +2 (75)
D.C. Journal of Internal Medicine => Medicine +2 (77)
D.C. Journal of Internal Medicine => Medicine +2 (79)
D.C. Journal of Internal Medicine => Medicine +2 (81)
D.C. Journal of Internal Medicine => Medicine +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (85)
Dean's Electronics => Repair +2 (37)
Dean's Electronics => Repair +2 (39)
Dean's Electronics => Repair +2 (41)
Dean's Electronics => Repair +2 (43)
Dean's Electronics => Repair +2 (45)
Dean's Electronics => Repair +2 (47)
Dean's Electronics => Repair +2 (49)
Dean's Electronics => Repair +2 (51)
Dean's Electronics => Repair +2 (53)
Dean's Electronics => Repair +2 (55)
Dean's Electronics => Repair +2 (57)
Dean's Electronics => Repair +2 (59)
Dean's Electronics => Repair +2 (61)
Dean's Electronics => Repair +2 (63)
Dean's Electronics => Repair +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
Lying, Congressional Style => Speech +2 (77)
Guns and Bullets => Small Guns +2 (32)
Pugilism Illustrated => Unarmed +2 (64)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Paradise Lost => Speech +2 (79)
Dean's Electronics => Repair +2 (67)
Dean's Electronics => Repair +2 (69)
Dean's Electronics => Repair +2 (71)
Dean's Electronics => Repair +2 (73)
Dean's Electronics => Repair +2 (75)
Dean's Electronics => Repair +2 (77)
Dean's Electronics => Repair +2 (79)
Dean's Electronics => Repair +2 (81)
Dean's Electronics => Repair +2 (83)
Dean's Electronics => Repair +2 (85)
Duck and Cover! => Explosives +2 (29)
Duck and Cover! => Explosives +2 (31)
Duck and Cover! => Explosives +2 (33)
Duck and Cover! => Explosives +2 (35)
Duck and Cover! => Explosives +2 (37)
Duck and Cover! => Explosives +2 (39)
Duck and Cover! => Explosives +2 (41)
Duck and Cover! => Explosives +2 (43)
Duck and Cover! => Explosives +2 (45)
Level 6
Repair +15 (100), Barter +8 (39)
Intense Training (CH)
Level 7
Unarmed +23 (88)
Intense Training (LK)
Level 8
Unarmed +5 (95), Speech +18 (100)
Intense Training (EN)
Level 9
Energy Weapons +18 (48), Unarmed +5 (100)
Intense Training (PE)
Level 10
Energy Weapons +23 (71)
Intense Training (AG)
Level 11
Energy Weapons +23 (94)
Intense Training (LK)
Level 12
Sneak +3 (83), Energy Weapons +6 (100), Medicine +14 (100)
Robotics Expert
Level 13
Sneak +17 (100), Barter +6 (47)
Intense Training (LK)
Level 14
Barter +23 (70)
Chemist
Level 15
Barter +23 (93)
Intense Training (LK)
Level 16
Small Guns +16 (52), Barter +7 (100)
Action Boy/Girl
Level 17
Small Guns +23 (75)
Better Criticals
Level 18
Melee Weapons +23 (60)
Computer Whiz
Level 19
Melee Weapons +23 (83)
Paralyzing Palm
Level 20
Small Guns +16 (91), Melee Weapons +7 (90)
Explorer
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