Strength
5
 
Perception
4
 
Endurance
5
 
Charisma
10
 
Intelligence
5
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
25
 
Big Guns
15
 
Energy Weapons
13
 
Explosives
30
 
Lockpick
13
 
Medicine
23
 
Melee Weapons
15
 
Repair
25
 
Science
15
 
Small Guns
40
 
Sneak
15
 
Speech
60
 
Unarmed
15
 
Gun Nut (2)
Level 1
ST 5 PE 4 EN 5 CH 10 IN 5 AG 5 LK 6
Speech, Explosives, and Small Guns
Level 2
Speech +10 (50), Explosives +2 (30), Medicine +3 (18)
Gun Nut
Level 3
Speech +10 (60), Medicine +5 (23)
Gun Nut
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