Strength
9
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
290
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
600
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
91
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
82
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Finesse
Grim Reaper's Sprint
Gunslinger
Intense Training (6)
Iron Fist
Life Giver
Little Leaguer (3)
Power Armor Training
Rad Regeneration
Strong Back
Tag!
Thief (2)
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 6 LK 6
Lockpick, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Small Guns +8 (40), Lockpick +6 (40), Repair +2 (40), Explosives +1 (20), Science +2 (25)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Small Guns +8 (50), Lockpick +5 (45), Repair +3 (45), Science +4 (31)
Intense Training (AG)
Level 4
Lockpick +5 (50), Repair +5 (50), Science +5 (36), Medicine +5 (40)
Educated
Level 5
Lockpick +5 (55), Speech +4 (15), Science +14 (50)
Intense Training (EN)
Level 6
Small Guns +5 (55), Lockpick +5 (60), Speech +3 (18), Science +5 (55), Medicine +5 (45)
Toughness
Rad Regeneration
Level 7
Small Guns +5 (60), Lockpick +5 (65), Speech +3 (21), Repair +5 (55), Science +5 (60)
Gunslinger
Barkskin
Level 8
Energy Weapons +11 (30), Lockpick +5 (70), Speech +2 (23), Repair +5 (60)
Strong Back
Bobblehead (Explosives)
Bobblehead (Unarmed)
Bobblehead (Melee Weapons)
Level 9
Small Guns +5 (65), Lockpick +5 (75), Speech +7 (30), Barter +1 (12), Science +5 (65)
Commando
Ant Sight
Level 10
Small Guns +5 (70), Energy Weapons +8 (40), Science +5 (70), Medicine +5 (50)
Finesse
Wired Reflexes
Level 11
Speech +10 (40), Repair +10 (70), Barter +3 (15)
Comprehension
Big Book of Science => Science +2 (72)
Chinese Army: Special Ops Training Manual => Sneak +2 (21)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (72)
Duck and Cover! => Explosives +2 (34)
Grognak the Barbarian => Melee Weapons +2 (29)
Guns and Bullets => Small Guns +2 (72)
Lying, Congressional Style => Speech +2 (42)
Nikola Tesla and You => Energy Weapons +2 (42)
Paradise Lost => Speech +2 (44)
Pugilism Illustrated => Unarmed +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (17)
Tumblers Today => Lockpick +2 (79)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (19)
Level 12
Energy Weapons +8 (50), Speech +6 (50), Barter +8 (25), Big Guns +1 (20)
Life Giver
Big Book of Science => Science +2 (74)
Chinese Army: Special Ops Training Manual => Sneak +2 (23)
D.C. Journal of Internal Medicine => Medicine +2 (54)
Dean's Electronics => Repair +2 (74)
Duck and Cover! => Explosives +2 (36)
Grognak the Barbarian => Melee Weapons +2 (31)
Guns and Bullets => Small Guns +2 (74)
Lying, Congressional Style => Speech +2 (52)
Nikola Tesla and You => Energy Weapons +2 (52)
Pugilism Illustrated => Unarmed +2 (31)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tumblers Today => Lockpick +2 (81)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (22)
Power Armor Training
Bobblehead (Big Guns)
Bobblehead (Sneak)
Bobblehead (Barter)
Level 13
Small Guns +1 (76), Energy Weapons +3 (56), Speech +8 (61), Repair +1 (76), Barter +3 (41), Science +1 (76), Medicine +6 (61)
Intense Training (LK)
Level 14
Sneak +5 (39), Barter +9 (50), Medicine +9 (70)
Cyborg
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Speech)
Bobblehead (Small Guns)
Bobblehead (Endurance)
Level 15
Energy Weapons +4 (70), Explosives +4 (41), Big Guns +15 (50)
Adamantium Skeleton
Bobblehead (Energy Weapons)
Bobblehead (Agility)
Bobblehead (Lockpick)
Bobblehead (Charisma)
Level 16
Barter +8 (60), Medicine +5 (75), Big Guns +10 (60)
Action Boy/Girl
Bobblehead (Perception)
Bobblehead (Luck)
Big Book of Science => Science +2 (88)
Chinese Army: Special Ops Training Manual => Sneak +2 (43)
D.C. Journal of Internal Medicine => Medicine +2 (77)
Duck and Cover! => Explosives +2 (45)
Grognak the Barbarian => Melee Weapons +2 (34)
Guns and Bullets => Small Guns +2 (90)
Lying, Congressional Style => Speech +2 (75)
Nikola Tesla and You => Energy Weapons +2 (84)
Pugilism Illustrated => Unarmed +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Tumblers Today => Lockpick +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (62)
Big Book of Science => Science +2 (90)
Level 17
Energy Weapons +6 (90), Speech +10 (85), Repair +4 (90), Medicine +3 (80)
Better Criticals
Level 18
Small Guns +5 (95), Energy Weapons +5 (95), Speech +3 (88), Repair +5 (95), Science +5 (95)
Concentrated Fire
Chinese Army: Special Ops Training Manual => Sneak +2 (45)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (64)
Pugilism Illustrated => Unarmed +2 (38)
Tales of a Junktown Jerky Vendor => Barter +2 (64)
Level 19
Small Guns +4 (100), Energy Weapons +4 (100), Lockpick +3 (100), Speech +4 (93), Repair +4 (100), Science +4 (100)
Intense Training (LK)
Level 20
Speech +7 (100), Barter +8 (73), Big Guns +8 (73)
Explorer
Level 21
Big Guns +23 (96)
Grim Reaper's Sprint
Level 22
Medicine +19 (100), Big Guns +4 (100)
Tag! (Barter)
Level 23
Explosives +11 (57), Barter +12 (100)
Intense Training (EN)
Level 24
Explosives +23 (80)
Iron Fist
Level 25
Sneak +3 (49), Explosives +20 (100)
Little Leaguer
Level 26
Sneak +2 (51), Unarmed +10 (51), Melee Weapons +11 (56)
Little Leaguer
Level 27
Sneak +9 (65), Unarmed +10 (61), Melee Weapons +4 (60)
Thief
Level 28
Sneak +5 (75), Unarmed +8 (69), Melee Weapons +10 (70)
Thief
Level 29
Sneak +5 (80), Unarmed +8 (77), Melee Weapons +10 (85)
Little Leaguer
Level 30
Unarmed +23 (100)
Almost Perfect
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