Strength
6
 
Perception
9
 
Endurance
7
 
Charisma
4
 
Intelligence
10
 
Agility
8
 
Luck
9
 
Action Points
106
 
Carry Weight
260
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
450
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
44
 
Big Guns
84
 
Energy Weapons
100
 
Explosives
40
 
Lockpick
100
 
Medicine
73
 
Melee Weapons
33
 
Repair
98
 
Science
100
 
Small Guns
100
 
Sneak
41
 
Speech
76
 
Unarmed
33
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Finesse
Gunslinger
Intense Training (5)
Life Giver
Power Armor Training
Rad Regeneration
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 6 LK 6
Small Guns, Repair, and Lockpick
Level 2
Small Guns +8 (42), Lockpick +8 (40), Explosives +3 (20)
Intense Training (AG)
Bobblehead (Intelligence)
Level 3
Lockpick +10 (52), Repair +5 (45), Science +5 (30)
Intense Training (PE)
Level 4
Small Guns +8 (50), Science +12 (42)
Educated
Level 5
Speech +5 (16), Repair +5 (50), Science +8 (50), Medicine +5 (30)
Comprehension
Bobblehead (Medicine)
Grognak the Barbarian => Melee Weapons +2 (17)
Pugilism Illustrated => Unarmed +2 (17)
Ant Sight
Bobblehead (Strength)
Chinese Army: Special Ops Training Manual => Sneak +2 (21)
Level 6
Small Guns +10 (60), Lockpick +3 (57), Science +10 (60)
Toughness
Level 7
Lockpick +3 (60), Repair +10 (60), Medicine +10 (50)
Gunslinger
Big Book of Science => Science +2 (62)
Big Book of Science => Science +2 (64)
Lying, Congressional Style => Speech +2 (18)
Bobblehead (Charisma)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Bobblehead (Unarmed)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Speech)
Bobblehead (Big Guns)
Bobblehead (Endurance)
Bobblehead (Perception)
Level 8
Small Guns +5 (75), Energy Weapons +9 (32), Lockpick +8 (70), Science +1 (75)
Commando
Bobblehead (Agility)
Bobblehead (Repair)
Level 9
Energy Weapons +13 (45), Lockpick +5 (75), Repair +5 (75)
Strong Back
Barkskin
Power Armor Training
D.C. Journal of Internal Medicine => Medicine +2 (52)
Dean's Electronics => Repair +2 (77)
Guns and Bullets => Small Guns +2 (79)
Nikola Tesla and You => Energy Weapons +2 (47)
Grognak the Barbarian => Melee Weapons +2 (31)
Duck and Cover! => Explosives +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
Tumblers Today => Lockpick +2 (77)
Tales of a Junktown Jerky Vendor => Barter +2 (15)
Bobblehead (Barter)
Level 10
Energy Weapons +13 (60), Speech +10 (40)
Finesse
Bobblehead (Luck)
D.C. Journal of Internal Medicine => Medicine +2 (55)
Nikola Tesla and You => Energy Weapons +2 (63)
Level 11
Energy Weapons +7 (70), Speech +6 (47), Big Guns +10 (42)
Intense Training (EN)
Bobblehead (Lockpick)
Bobblehead (Energy Weapons)
Guns and Bullets => Small Guns +2 (82)
Level 12
Speech +3 (50), Barter +7 (33), Medicine +5 (60), Big Guns +8 (50)
Life Giver
Level 13
Sneak +6 (40), Barter +7 (40), Big Guns +10 (60)
Intense Training (LK)
Rad Regeneration
Wired Reflexes
Level 14
Energy Weapons +5 (95), Lockpick +2 (90), Repair +2 (80), Science +4 (80), Big Guns +10 (70)
Cyborg
Guns and Bullets => Small Guns +2 (84)
Level 15
Speech +10 (60), Barter +3 (43), Big Guns +10 (80)
Adamantium Skeleton
Level 16
Small Guns +1 (85), Speech +2 (62), Repair +5 (85), Science +5 (85), Medicine +10 (70)
Action Boy/Girl
Level 17
Small Guns +5 (90), Speech +8 (70), Repair +5 (90), Science +5 (90)
Better Criticals
Level 18
Small Guns +5 (95), Lockpick +5 (95), Speech +3 (73), Repair +5 (95), Science +5 (95)
Concentrated Fire
Level 19
Small Guns +5 (100), Energy Weapons +5 (100), Lockpick +5 (100), Science +5 (100), Big Guns +3 (84)
Intense Training (LK)
Lying, Congressional Style => Speech +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (73)
Dean's Electronics => Repair +2 (98)
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