Strength
6
 
Perception
9
 
Endurance
7
 
Charisma
4
 
Intelligence
10
 
Agility
8
 
Luck
9
 
Action Points
106
 
Carry Weight
260
 
Critical Chance
14%
 
Dmg Resist
25%
 
Hit Points
460
 
Melee Damage
3.0
 
Skill Points
23
 
Barter
65
 
Big Guns
61
 
Energy Weapons
100
 
Explosives
50
 
Lockpick
100
 
Medicine
76
 
Melee Weapons
50
 
Repair
88
 
Science
100
 
Small Guns
96
 
Sneak
61
 
Speech
100
 
Unarmed
39
 
Action Boy/Girl
Adamantium Skeleton
Ant Sight
Barkskin
Better Criticals
Commando
Comprehension
Concentrated Fire
Cyborg
Educated
Explorer
Finesse
Gunslinger
Intense Training (5)
Life Giver
Power Armor Training
Rad Regeneration
Strong Back
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 6 LK 6
Lockpick, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Lockpick +8 (42), Repair +1 (39), Explosives +3 (22), Science +7 (30)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Lockpick +8 (50), Repair +4 (45), Science +8 (40)
Intense Training (AG)
Level 4
Small Guns +6 (40), Repair +4 (49), Science +10 (50)
Educated
Rad Regeneration
Ant Sight
Level 5
Lockpick +23 (75)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (19)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (21)
Level 6
Small Guns +10 (50), Repair +6 (55), Science +5 (55), Medicine +2 (39)
Toughness
Bobblehead (Barter)
Bobblehead (Explosives)
Level 7
Small Guns +10 (60), Speech +3 (14), Repair +5 (60), Science +5 (60)
Gunslinger
Duck and Cover! => Explosives +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Tumblers Today => Lockpick +2 (77)
Bobblehead (Unarmed)
Level 8
Small Guns +3 (63), Repair +10 (70), Science +10 (70)
Commando
Big Book of Science => Science +2 (72)
Guns and Bullets => Small Guns +2 (65)
Bobblehead (Agility)
Level 9
Energy Weapons +9 (30), Speech +11 (25), Barter +3 (26)
Strong Back
Bobblehead (Melee Weapons)
Bobblehead (Perception)
Grognak the Barbarian => Melee Weapons +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (25)
Dean's Electronics => Repair +2 (72)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Lockpick)
Level 10
Energy Weapons +13 (45), Speech +5 (40), Big Guns +5 (20)
Finesse
Big Book of Science => Science +2 (84)
Duck and Cover! => Explosives +2 (40)
Nikola Tesla and You => Energy Weapons +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Bobblehead (Luck)
Bobblehead (Charisma)
Level 11
Sneak +4 (40), Energy Weapons +12 (60), Speech +7 (50)
Intense Training (EN)
Dean's Electronics => Repair +2 (75)
Nikola Tesla and You => Energy Weapons +2 (62)
Big Book of Science => Science +2 (87)
Pugilism Illustrated => Unarmed +2 (30)
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Pugilism Illustrated => Unarmed +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 12
Small Guns +5 (73), Energy Weapons +8 (70), Medicine +10 (50)
Life Giver
Bobblehead (Endurance)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Level 13
Sneak +10 (50), Speech +10 (60), Barter +3 (36)
Intense Training (LK)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Guns and Bullets => Small Guns +2 (85)
Nikola Tesla and You => Energy Weapons +2 (82)
Big Book of Science => Science +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
Level 14
Speech +10 (70), Medicine +8 (60), Big Guns +5 (46)
Cyborg
Grognak the Barbarian => Melee Weapons +2 (34)
Duck and Cover! => Explosives +2 (43)
Nikola Tesla and You => Energy Weapons +2 (94)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Level 15
Speech +10 (80), Barter +3 (39), Medicine +10 (70)
Adamantium Skeleton
Wired Reflexes
Level 16
Barter +11 (50), Medicine +5 (75), Big Guns +7 (53)
Action Boy/Girl
Barkskin
Tumblers Today => Lockpick +2 (92)
Level 17
Sneak +8 (60), Melee Weapons +15 (49)
Better Criticals
Power Armor Training
Level 18
Explosives +6 (49), Barter +10 (60), Big Guns +7 (60)
Concentrated Fire
Dean's Electronics => Repair +2 (87)
Big Book of Science => Science +2 (95)
Nikola Tesla and You => Energy Weapons +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Level 19
Energy Weapons +4 (100), Lockpick +8 (100), Speech +6 (87), Science +5 (100)
Intense Training (LK)
Level 20
Small Guns +10 (96), Speech +13 (100)
Explorer
Tales of a Junktown Jerky Vendor => Barter +2 (65)
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