Level 1
ST 5 PE 6 EN 5 CH 3 IN 9 AG 6 LK 6
Lockpick, Repair, and Small Guns
Bobblehead (Medicine)
Level 2
Lockpick +8 (42), Repair +1 (39), Explosives +3 (22), Science +7 (30)
Intense Training (PE)
Bobblehead (Intelligence)
Bobblehead (Strength)
Level 3
Lockpick +8 (50), Repair +4 (45), Science +8 (40)
Intense Training (AG)
Level 4
Small Guns +6 (40), Repair +4 (49), Science +10 (50)
Educated
Rad Regeneration
Ant Sight
Level 5
Lockpick +23 (75)
Comprehension
Grognak the Barbarian => Melee Weapons +2 (19)
D.C. Journal of Internal Medicine => Medicine +2 (37)
Chinese Army: Special Ops Training Manual => Sneak +2 (21)
Level 6
Small Guns +10 (50), Repair +6 (55), Science +5 (55), Medicine +2 (39)
Toughness
Bobblehead (Barter)
Bobblehead (Explosives)
Level 7
Small Guns +10 (60), Speech +3 (14), Repair +5 (60), Science +5 (60)
Gunslinger
Duck and Cover! => Explosives +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Tumblers Today => Lockpick +2 (77)
Bobblehead (Unarmed)
Level 8
Small Guns +3 (63), Repair +10 (70), Science +10 (70)
Commando
Big Book of Science => Science +2 (72)
Guns and Bullets => Small Guns +2 (65)
Bobblehead (Agility)
Level 9
Energy Weapons +9 (30), Speech +11 (25), Barter +3 (26)
Strong Back
Bobblehead (Melee Weapons)
Bobblehead (Perception)
Grognak the Barbarian => Melee Weapons +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (25)
Dean's Electronics => Repair +2 (72)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Science)
Bobblehead (Lockpick)
Level 10
Energy Weapons +13 (45), Speech +5 (40), Big Guns +5 (20)
Finesse
Big Book of Science => Science +2 (84)
Duck and Cover! => Explosives +2 (40)
Nikola Tesla and You => Energy Weapons +2 (47)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Bobblehead (Luck)
Bobblehead (Charisma)
Level 11
Sneak +4 (40), Energy Weapons +12 (60), Speech +7 (50)
Intense Training (EN)
Dean's Electronics => Repair +2 (75)
Nikola Tesla and You => Energy Weapons +2 (62)
Big Book of Science => Science +2 (87)
Pugilism Illustrated => Unarmed +2 (30)
Pugilism Illustrated => Unarmed +2 (32)
Pugilism Illustrated => Unarmed +2 (34)
Pugilism Illustrated => Unarmed +2 (36)
Tales of a Junktown Jerky Vendor => Barter +2 (33)
Level 12
Small Guns +5 (73), Energy Weapons +8 (70), Medicine +10 (50)
Life Giver
Bobblehead (Endurance)
Bobblehead (Repair)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Small Guns)
Level 13
Sneak +10 (50), Speech +10 (60), Barter +3 (36)
Intense Training (LK)
D.C. Journal of Internal Medicine => Medicine +2 (52)
Chinese Army: Special Ops Training Manual => Sneak +2 (52)
Guns and Bullets => Small Guns +2 (85)
Nikola Tesla and You => Energy Weapons +2 (82)
Big Book of Science => Science +2 (89)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (41)
Level 14
Speech +10 (70), Medicine +8 (60), Big Guns +5 (46)
Cyborg
Grognak the Barbarian => Melee Weapons +2 (34)
Duck and Cover! => Explosives +2 (43)
Nikola Tesla and You => Energy Weapons +2 (94)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Level 15
Speech +10 (80), Barter +3 (39), Medicine +10 (70)
Adamantium Skeleton
Wired Reflexes
Level 16
Barter +11 (50), Medicine +5 (75), Big Guns +7 (53)
Action Boy/Girl
Barkskin
Tumblers Today => Lockpick +2 (92)
Level 17
Sneak +8 (60), Melee Weapons +15 (49)
Better Criticals
Power Armor Training
Level 18
Explosives +6 (49), Barter +10 (60), Big Guns +7 (60)
Concentrated Fire
Dean's Electronics => Repair +2 (87)
Big Book of Science => Science +2 (95)
Nikola Tesla and You => Energy Weapons +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (62)
Level 19
Energy Weapons +4 (100), Lockpick +8 (100), Speech +6 (87), Science +5 (100)
Intense Training (LK)
Level 20
Small Guns +10 (96), Speech +13 (100)
Explorer
Tales of a Junktown Jerky Vendor => Barter +2 (65)