Strength
5
 
Perception
10
 
Endurance
5
 
Charisma
4
 
Intelligence
5
 
Agility
10
 
Luck
1
 
Action Points
85
 
Carry Weight
200
 
Critical Chance
1%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
2.5
 
Skill Points
15
 
Barter
11
 
Big Guns
13
 
Energy Weapons
40
 
Explosives
23
 
Lockpick
23
 
Medicine
13
 
Melee Weapons
13
 
Repair
44
 
Science
13
 
Small Guns
45
 
Sneak
23
 
Speech
11
 
Unarmed
13
 
Gun Nut
Level 1
ST 5 PE 10 EN 5 CH 4 IN 5 AG 10 LK 1
Energy Weapons, Small Guns, and Repair
Level 2
Small Guns +2 (45), Energy Weapons +2 (40), Repair +11 (44)
Gun Nut
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