Level 1
ST 5 PE 4 EN 4 CH 3 IN 10 AG 5 LK 9
Explosives, Lockpick, and Medicine
Ant Might
Level 2
Energy Weapons +4 (19), Unarmed +2 (17), Speech +4 (17), Barter +6 (19), Big Guns +4 (19)
Lady Killer/Black Widow
Power Armor Training
Level 3
Sneak +4 (21), Small Guns +4 (21), Energy Weapons +1 (20), Unarmed +4 (21), Speech +4 (21), Barter +1 (20), Melee Weapons +1 (20), Big Guns +1 (20)
Swift Learner
Level 4
Sneak +2 (23), Small Guns +2 (23), Energy Weapons +3 (23), Unarmed +2 (23), Speech +2 (23), Barter +3 (23), Melee Weapons +3 (23), Big Guns +3 (23)
Educated
Level 5
Sneak +3 (26), Small Guns +2 (25), Energy Weapons +3 (26), Unarmed +3 (26), Speech +3 (26), Barter +3 (26), Melee Weapons +3 (26), Big Guns +3 (26)
Comprehension
Level 6
Energy Weapons +4 (30), Unarmed +1 (27), Repair +3 (30), Barter +4 (30), Science +3 (30), Melee Weapons +4 (30), Big Guns +4 (30)
Bloody Mess
Level 7
Sneak +4 (30), Small Guns +5 (30), Energy Weapons +1 (31), Lockpick +1 (31), Unarmed +3 (30), Speech +4 (30), Repair +1 (31), Explosives +1 (31), Barter +1 (31), Melee Weapons +1 (31), Big Guns +1 (31)
Fortune Finder
Level 8
Sneak +2 (32), Small Guns +2 (32), Energy Weapons +2 (33), Lockpick +2 (33), Unarmed +2 (32), Speech +2 (32), Repair +1 (32), Explosives +2 (33), Barter +2 (33), Science +2 (32), Melee Weapons +2 (33), Big Guns +2 (33)
Commando
Level 9
Sneak +2 (34), Small Guns +2 (34), Energy Weapons +2 (35), Lockpick +2 (35), Unarmed +2 (34), Speech +2 (34), Repair +2 (34), Explosives +2 (35), Barter +2 (35), Science +2 (34), Melee Weapons +1 (34), Big Guns +2 (35)
Swift Learner
Level 10
Sneak +3 (37), Small Guns +3 (37), Energy Weapons +1 (36), Lockpick +1 (36), Unarmed +3 (37), Speech +3 (37), Repair +2 (36), Explosives +1 (36), Barter +1 (36), Science +2 (36), Melee Weapons +2 (36), Big Guns +1 (36)
Mysterious Stranger
Bobblehead (Agility)
Bobblehead (Barter)
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Covert Ops
Level 11
Energy Weapons +3 (49), Unarmed +2 (49), Speech +2 (49), Repair +3 (49), Explosives +3 (49), Barter +4 (50), Melee Weapons +3 (49), Big Guns +3 (49)
Scrounger
Xenotech Expert
Wired Reflexes
Auto Expert
Barkskin
Level 12
Sneak +2 (51), Energy Weapons +2 (51), Lockpick +2 (51), Unarmed +2 (51), Speech +2 (51), Repair +2 (51), Explosives +2 (51), Barter +2 (52), Science +2 (51), Melee Weapons +2 (51), Big Guns +3 (52)
Fast Metabolism
Level 13
Sneak +2 (53), Small Guns +1 (53), Energy Weapons +2 (53), Lockpick +2 (53), Unarmed +2 (53), Speech +2 (53), Repair +2 (53), Explosives +2 (53), Barter +2 (54), Science +2 (53), Melee Weapons +2 (53), Medicine +1 (53), Big Guns +1 (53)
Robotics Expert
Hematophage
Level 14
Sneak +2 (55), Small Guns +2 (55), Energy Weapons +2 (55), Lockpick +2 (55), Unarmed +1 (54), Speech +1 (54), Repair +2 (55), Explosives +2 (55), Barter +1 (55), Science +2 (55), Melee Weapons +2 (55), Medicine +2 (55), Big Guns +2 (55)
Lawbringer
Booster Shot
Level 15
Sneak +2 (57), Small Guns +2 (57), Energy Weapons +1 (56), Lockpick +2 (57), Unarmed +2 (56), Speech +2 (56), Repair +2 (57), Explosives +2 (57), Barter +1 (56), Science +2 (57), Melee Weapons +2 (57), Medicine +2 (57), Big Guns +1 (56)
Adamantium Skeleton
Level 16
Sneak +1 (58), Small Guns +1 (58), Energy Weapons +3 (59), Lockpick +2 (59), Unarmed +2 (58), Speech +2 (58), Repair +1 (58), Explosives +2 (59), Barter +3 (59), Science +1 (58), Melee Weapons +1 (58), Medicine +1 (58), Big Guns +3 (59)
Action Boy/Girl
Level 17
Sneak +2 (60), Small Guns +2 (60), Energy Weapons +1 (60), Lockpick +2 (61), Unarmed +2 (60), Speech +2 (60), Repair +2 (60), Explosives +1 (60), Barter +1 (60), Science +2 (60), Melee Weapons +2 (60), Medicine +3 (61), Big Guns +1 (60)
Entomologist
Level 18
Sneak +2 (62), Small Guns +2 (62), Energy Weapons +2 (62), Lockpick +1 (62), Unarmed +1 (61), Speech +2 (62), Repair +2 (62), Explosives +2 (62), Barter +2 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +1 (62), Big Guns +2 (62)
Concentrated Fire
Level 19
Sneak +2 (64), Small Guns +2 (64), Energy Weapons +1 (63), Lockpick +2 (64), Unarmed +3 (64), Speech +2 (64), Repair +2 (64), Explosives +1 (63), Barter +1 (63), Science +2 (64), Melee Weapons +2 (64), Medicine +2 (64), Big Guns +1 (63)
Chem Resistant
Level 20
Sneak +1 (65), Small Guns +1 (65), Energy Weapons +3 (66), Lockpick +2 (66), Unarmed +1 (65), Speech +1 (65), Repair +1 (65), Explosives +3 (66), Barter +3 (66), Science +1 (65), Melee Weapons +1 (65), Medicine +2 (66), Big Guns +3 (66)
Explorer
Level 21
Sneak +2 (67), Small Guns +2 (67), Energy Weapons +2 (68), Lockpick +1 (67), Unarmed +2 (67), Speech +2 (67), Repair +2 (67), Explosives +1 (67), Barter +2 (68), Science +2 (67), Melee Weapons +2 (67), Medicine +1 (67), Big Guns +2 (68)
Grim Reaper's Sprint
Level 22
Sneak +2 (69), Small Guns +2 (69), Energy Weapons +1 (69), Lockpick +2 (69), Unarmed +2 (69), Speech +2 (69), Repair +2 (69), Explosives +2 (69), Barter +1 (69), Science +2 (69), Melee Weapons +2 (69), Medicine +2 (69), Big Guns +1 (69)
Deep Sleep
Level 23
Sneak +1 (70), Small Guns +2 (71), Energy Weapons +2 (71), Lockpick +2 (71), Unarmed +1 (70), Speech +1 (70), Repair +2 (71), Explosives +2 (71), Barter +2 (71), Science +2 (71), Melee Weapons +2 (71), Medicine +2 (71), Big Guns +2 (71)
Pyromaniac
Level 24
Sneak +2 (82), Small Guns +1 (72), Energy Weapons +2 (73), Lockpick +2 (73), Unarmed +2 (72), Speech +2 (72), Repair +1 (72), Explosives +2 (73), Barter +2 (73), Science +1 (72), Melee Weapons +2 (73), Medicine +2 (73), Big Guns +2 (73)
Silent Running
Level 25
Small Guns +2 (74), Energy Weapons +2 (75), Lockpick +2 (75), Unarmed +2 (74), Speech +2 (74), Repair +2 (74), Explosives +2 (75), Barter +2 (75), Science +2 (74), Melee Weapons +1 (74), Medicine +2 (75), Big Guns +2 (75)
Puppies!
Level 26
Small Guns +2 (76), Energy Weapons +2 (77), Lockpick +2 (77), Unarmed +2 (76), Speech +2 (76), Repair +2 (76), Explosives +2 (77), Barter +2 (77), Science +2 (76), Melee Weapons +2 (76), Medicine +1 (76), Big Guns +2 (77)
Warmonger
Level 27
Small Guns +3 (79), Energy Weapons +1 (88), Lockpick +1 (78), Unarmed +3 (79), Speech +3 (79), Repair +2 (78), Explosives +1 (78), Barter +1 (78), Science +3 (79), Melee Weapons +2 (78), Medicine +2 (78), Big Guns +1 (78)
Cyborg
Level 28
Small Guns +2 (81), Lockpick +2 (80), Unarmed +2 (81), Speech +2 (81), Repair +3 (81), Explosives +2 (80), Barter +2 (80), Science +2 (81), Melee Weapons +2 (80), Medicine +2 (80), Big Guns +2 (80)
Party Boy/Girl
Level 29
Small Guns +1 (82), Lockpick +3 (83), Unarmed +1 (82), Speech +1 (82), Repair +1 (82), Explosives +3 (83), Barter +3 (83), Science +1 (82), Melee Weapons +3 (83), Medicine +3 (83), Big Guns +3 (83)
Swift Learner
Level 30
Sneak +1 (89), Small Guns +2 (90), Lockpick +2 (95), Unarmed +2 (94), Speech +1 (95), Repair +3 (85), Explosives +2 (95), Barter +2 (97), Science +2 (84), Melee Weapons +2 (91), Medicine +2 (85), Big Guns +2 (95)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Luck)
Big Book of Science => Science +2 (86)
Big Book of Science => Science +2 (88)
Big Book of Science => Science +2 (90)
Big Book of Science => Science +2 (92)
Big Book of Science => Science +2 (94)
Big Book of Science => Science +2 (96)
Big Book of Science => Science +2 (98)
Big Book of Science => Science +2 (100)
Tumblers Today => Lockpick +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (91)
Chinese Army: Special Ops Training Manual => Sneak +2 (93)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Tumblers Today => Lockpick +2 (100)
Big Book of Science => Science +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
Guns and Bullets => Small Guns +2 (92)
Dean's Electronics => Repair +2 (87)
Tumblers Today => Lockpick +2 (100)
Grognak the Barbarian => Melee Weapons +2 (95)
Duck and Cover! => Explosives +2 (99)
Grognak the Barbarian => Melee Weapons +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (95)
Guns and Bullets => Small Guns +2 (94)
Tumblers Today => Lockpick +2 (100)
Paradise Lost => Speech +2 (99)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (97)
Chinese Army: Special Ops Training Manual => Sneak +2 (99)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (96)
Duck and Cover! => Explosives +2 (100)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Big Book of Science => Science +2 (100)
Guns and Bullets => Small Guns +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Duck and Cover! => Explosives +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Lying, Congressional Style => Speech +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)