Level 1
ST 4 PE 4 EN 4 CH 7 IN 9 AG 5 LK 7
Science, Repair, and Lockpick
Level 2
Small Guns +4 (20), Lockpick +11 (40), Repair +1 (40), Science +1 (40), Melee Weapons +1 (15), Medicine +1 (25)
Swift Learner
Bobblehead (Strength)
Bobblehead (Intelligence)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Level 3
Lockpick +4 (46), Repair +8 (50), Science +8 (50)
Swift Learner
Level 4
Lockpick +20 (67)
Intense Training (LK)
Level 5
Lockpick +8 (75), Repair +4 (55), Science +4 (55), Melee Weapons +2 (20), Medicine +2 (30)
Intense Training (CH)
Level 6
Small Guns +2 (25), Repair +18 (73)
Bloody Mess
Level 7
Repair +2 (75), Science +18 (73)
Toughness
Level 8
Small Guns +3 (28), Science +2 (75), Medicine +15 (45)
Scrounger
Level 9
Sneak +6 (25), Small Guns +2 (30), Unarmed +4 (21), Explosives +8 (25)
Strong Back
Level 10
Small Guns +15 (45), Speech +5 (30)
Finesse
Level 11
Small Guns +5 (50), Repair +10 (85), Medicine +5 (50)
Commando
Level 12
Lockpick +10 (85), Medicine +10 (60)
Fast Metabolism
Level 13
Lockpick +5 (90), Science +15 (90)
Rad Resistance
Big Book of Science => Science +1 (91)
Big Book of Science => Science +1 (92)
Big Book of Science => Science +1 (93)
Big Book of Science => Science +1 (94)
Big Book of Science => Science +1 (95)
Level 14
Lockpick +5 (95), Speech +5 (35), Repair +10 (95)
Cyborg
Level 15
Energy Weapons +3 (30), Unarmed +2 (23), Speech +15 (50)
Adamantium Skeleton
Level 16
Small Guns +10 (60), Unarmed +2 (25), Big Guns +8 (25)
Intense Training (PE)
Level 17
Small Guns +1 (61), Energy Weapons +3 (35), Lockpick +3 (100), Repair +5 (100), Explosives +3 (30), Science +5 (100)
Better Criticals
Level 18
Small Guns +20 (81)
Action Boy/Girl