Strength
9
 
Perception
5
 
Endurance
9
 
Charisma
1
 
Intelligence
10
 
Agility
1
 
Luck
5
 
Action Points
67
 
Carry Weight
240
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
290
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
7
 
Big Guns
40
 
Energy Weapons
15
 
Explosives
25
 
Lockpick
15
 
Medicine
40
 
Melee Weapons
26
 
Repair
30
 
Science
40
 
Small Guns
7
 
Sneak
7
 
Speech
7
 
Unarmed
23
 
Swift Learner
Level 1
ST 9 PE 5 EN 9 CH 1 IN 10 AG 1 LK 5
Big Guns, Science, and Medicine
Level 2
Repair +5 (30), Explosives +10 (25), Melee Weapons +3 (26), Big Guns +2 (40)
Swift Learner
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