Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
10%
 
Dmg Resist
20%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
20
 
Barter
98
 
Big Guns
77
 
Energy Weapons
75
 
Explosives
100
 
Lockpick
77
 
Medicine
80
 
Melee Weapons
92
 
Repair
80
 
Science
80
 
Small Guns
78
 
Sneak
88
 
Speech
80
 
Unarmed
82
 
Action Boy/Girl
Almost Perfect
Animal Friend (2)
Ant Might
Better Criticals
Child at Heart
Commando
Concentrated Fire
Covert Ops
Cyborg
Demolition Expert (3)
Entomologist
Grim Reaper's Sprint
Lady Killer/Black Widow
Lawbringer
Mysterious Stranger
Nerd Rage!
Nerves of Steel
Ninja
Paralyzing Palm
Puppies!
Pyromaniac
Robotics Expert
Silent Running
Sniper
Strong Back
Swift Learner
Toughness
Level 1
ST 4 PE 6 EN 5 CH 6 IN 6 AG 7 LK 6
Science, Speech, and Lockpick
Ant Might
Covert Ops
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 2
Explosives +16 (43)
Lady Killer/Black Widow
Level 3
Sneak +4 (33), Explosives +7 (50), Science +5 (50)
Swift Learner
Level 4
Sneak +16 (49)
Child at Heart
Level 5
Sneak +1 (50), Medicine +15 (42)
Entomologist
Level 6
Energy Weapons +8 (35), Medicine +8 (50)
Toughness
Level 7
Small Guns +1 (33), Energy Weapons +15 (50)
Demolition Expert
Level 8
Small Guns +16 (49)
Strong Back
Level 9
Small Guns +1 (50), Unarmed +15 (40)
Demolition Expert
Level 10
Unarmed +10 (50), Melee Weapons +6 (31)
Animal Friend
Level 11
Melee Weapons +16 (47)
Animal Friend
Level 12
Speech +8 (50), Repair +5 (32), Melee Weapons +3 (50)
Robotics Expert
Level 13
Repair +16 (48)
Sniper
Level 14
Lockpick +5 (50), Repair +2 (50), Big Guns +9 (34)
Lawbringer
Level 15
Big Guns +16 (50)
Mysterious Stranger
Level 16
Barter +16 (43)
Action Boy/Girl
Level 17
Explosives +9 (59), Barter +7 (50)
Better Criticals
Level 18
Science +6 (56), Medicine +10 (60)
Demolition Expert
Level 19
Unarmed +11 (61), Explosives +1 (60), Science +4 (60)
Cyborg
Level 20
Small Guns +7 (57), Unarmed +9 (70)
Grim Reaper's Sprint
Level 21
Sneak +3 (53), Small Guns +3 (60), Melee Weapons +10 (60)
Paralyzing Palm
Level 22
Sneak +7 (60), Speech +9 (59)
Pyromaniac
Level 23
Speech +1 (60), Repair +10 (60), Barter +5 (55)
Puppies!
Grognak the Barbarian => Melee Weapons +1 (61)
Grognak the Barbarian => Melee Weapons +1 (62)
Grognak the Barbarian => Melee Weapons +1 (63)
Grognak the Barbarian => Melee Weapons +1 (64)
Grognak the Barbarian => Melee Weapons +1 (65)
Grognak the Barbarian => Melee Weapons +1 (66)
Grognak the Barbarian => Melee Weapons +1 (67)
Grognak the Barbarian => Melee Weapons +1 (68)
Grognak the Barbarian => Melee Weapons +1 (69)
Grognak the Barbarian => Melee Weapons +1 (70)
Chinese Army: Special Ops Training Manual => Sneak +1 (61)
Chinese Army: Special Ops Training Manual => Sneak +1 (62)
Chinese Army: Special Ops Training Manual => Sneak +1 (63)
Chinese Army: Special Ops Training Manual => Sneak +1 (64)
Chinese Army: Special Ops Training Manual => Sneak +1 (65)
Chinese Army: Special Ops Training Manual => Sneak +1 (66)
Chinese Army: Special Ops Training Manual => Sneak +1 (67)
Chinese Army: Special Ops Training Manual => Sneak +1 (68)
Chinese Army: Special Ops Training Manual => Sneak +1 (69)
Chinese Army: Special Ops Training Manual => Sneak +1 (70)
Level 24
Lockpick +6 (56), Melee Weapons +10 (80)
Silent Running
Level 25
Barter +6 (61), Big Guns +10 (60)
Ninja
Level 26
Lockpick +9 (65), Barter +4 (65), Big Guns +3 (63)
Nerves of Steel
Level 27
Energy Weapons +5 (65), Explosives +5 (65), Medicine +4 (64), Big Guns +2 (65)
Concentrated Fire
Level 28
Small Guns +5 (65), Repair +5 (65), Science +5 (65), Medicine +1 (65)
Nerd Rage!
Level 29
Small Guns +5 (70), Speech +10 (70), Science +1 (66)
Commando
Level 30
Lockpick +2 (75), Repair +5 (78), Science +4 (78), Medicine +5 (78)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Tales of a Junktown Jerky Vendor => Barter +1 (76)
Tales of a Junktown Jerky Vendor => Barter +1 (77)
Tales of a Junktown Jerky Vendor => Barter +1 (78)
Tales of a Junktown Jerky Vendor => Barter +1 (79)
Tales of a Junktown Jerky Vendor => Barter +1 (80)
Tales of a Junktown Jerky Vendor => Barter +1 (81)
Tales of a Junktown Jerky Vendor => Barter +1 (82)
Tales of a Junktown Jerky Vendor => Barter +1 (83)
Tales of a Junktown Jerky Vendor => Barter +1 (84)
Tales of a Junktown Jerky Vendor => Barter +1 (85)
Tales of a Junktown Jerky Vendor => Barter +1 (86)
Tales of a Junktown Jerky Vendor => Barter +1 (87)
Tales of a Junktown Jerky Vendor => Barter +1 (88)
Tales of a Junktown Jerky Vendor => Barter +1 (89)
Tales of a Junktown Jerky Vendor => Barter +1 (90)
Tales of a Junktown Jerky Vendor => Barter +1 (91)
Tales of a Junktown Jerky Vendor => Barter +1 (92)
Tales of a Junktown Jerky Vendor => Barter +1 (93)
Tales of a Junktown Jerky Vendor => Barter +1 (94)
Tales of a Junktown Jerky Vendor => Barter +1 (95)
Tales of a Junktown Jerky Vendor => Barter +1 (96)
Tales of a Junktown Jerky Vendor => Barter +1 (97)
Tales of a Junktown Jerky Vendor => Barter +1 (98)
Duck and Cover! => Explosives +1 (76)
Duck and Cover! => Explosives +1 (77)
Duck and Cover! => Explosives +1 (78)
Duck and Cover! => Explosives +1 (79)
Duck and Cover! => Explosives +1 (80)
Duck and Cover! => Explosives +1 (81)
Duck and Cover! => Explosives +1 (82)
Duck and Cover! => Explosives +1 (83)
Duck and Cover! => Explosives +1 (84)
Duck and Cover! => Explosives +1 (85)
Duck and Cover! => Explosives +1 (86)
Duck and Cover! => Explosives +1 (87)
Duck and Cover! => Explosives +1 (88)
Duck and Cover! => Explosives +1 (89)
Duck and Cover! => Explosives +1 (90)
Duck and Cover! => Explosives +1 (91)
Duck and Cover! => Explosives +1 (92)
Duck and Cover! => Explosives +1 (93)
Duck and Cover! => Explosives +1 (94)
Duck and Cover! => Explosives +1 (95)
Duck and Cover! => Explosives +1 (96)
Duck and Cover! => Explosives +1 (97)
Duck and Cover! => Explosives +1 (98)
Duck and Cover! => Explosives +1 (99)
Duck and Cover! => Explosives +1 (100)
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