Strength
10
 
Perception
8
 
Endurance
10
 
Charisma
6
 
Intelligence
10
 
Agility
7
 
Luck
7
 
Action Points
79
 
Carry Weight
250
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
410
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
51
 
Big Guns
52
 
Energy Weapons
42
 
Explosives
52
 
Lockpick
66
 
Medicine
53
 
Melee Weapons
53
 
Repair
68
 
Science
57
 
Small Guns
54
 
Sneak
62
 
Speech
52
 
Unarmed
53
 
Ant Might
Covert Ops
Educated
Intense Training (10)
Level 1
ST 6 PE 4 EN 9 CH 4 IN 9 AG 4 LK 4
Lockpick, Sneak, Repair
Level 2
Small Guns +1 (14), Energy Weapons +2 (15), Lockpick +2 (30), Unarmed +1 (24), Speech +1 (14), Sneak +1 (29), Repair +1 (39), Explosives +2 (15), Barter +2 (15), Science +1 (24), Melee Weapons +1 (18), Big Guns +2 (25), Medicine +2 (25)
Intense Training (LK)
Bobblehead (Intelligence)
Level 3
Small Guns +2 (16), Energy Weapons +1 (16), Lockpick +1 (31), Unarmed +2 (26), Speech +2 (16), Sneak +2 (31), Repair +2 (43), Explosives +1 (16), Barter +1 (16), Science +2 (28), Melee Weapons +2 (20), Big Guns +1 (26), Medicine +1 (28)
Intense Training (LK)
Level 4
Small Guns +1 (17), Energy Weapons +2 (18), Lockpick +2 (33), Unarmed +1 (27), Speech +1 (17), Sneak +1 (32), Repair +1 (44), Explosives +2 (18), Barter +2 (18), Science +1 (29), Melee Weapons +2 (22), Big Guns +2 (28), Medicine +2 (30)
Educated
Level 5
Small Guns +3 (20), Energy Weapons +1 (19), Lockpick +1 (34), Unarmed +3 (30), Speech +3 (20), Sneak +3 (35), Repair +2 (46), Explosives +1 (19), Barter +1 (19), Science +2 (31), Melee Weapons +1 (25), Big Guns +1 (29), Medicine +1 (31)
Intense Training (ST)
Level 6
Small Guns +1 (21), Energy Weapons +2 (21), Lockpick +2 (36), Unarmed +2 (32), Speech +1 (21), Sneak +1 (36), Repair +2 (48), Explosives +2 (21), Barter +2 (21), Science +2 (33), Melee Weapons +2 (29), Big Guns +2 (31), Medicine +2 (33)
Intense Training (ST)
Level 7
Small Guns +2 (23), Energy Weapons +2 (25), Lockpick +2 (40), Speech +1 (22), Sneak +2 (38), Repair +2 (50), Explosives +2 (25), Barter +2 (23), Science +2 (35), Melee Weapons +2 (31), Big Guns +2 (33), Medicine +2 (35)
Intense Training (PE)
Level 8
Small Guns +1 (24), Energy Weapons +2 (29), Lockpick +2 (44), Unarmed +2 (34), Speech +2 (24), Sneak +1 (39), Repair +2 (52), Explosives +2 (29), Barter +2 (25), Science +1 (36), Melee Weapons +2 (33), Big Guns +2 (35), Medicine +2 (37)
Intense Training (PE)
Level 9
Small Guns +3 (27), Energy Weapons +1 (32), Lockpick +1 (47), Unarmed +3 (37), Speech +3 (27), Sneak +3 (42), Repair +1 (53), Explosives +1 (32), Barter +1 (26), Science +3 (39), Melee Weapons +1 (34), Big Guns +1 (36), Medicine +1 (38)
Intense Training (PE)
Level 10
Small Guns +2 (29), Energy Weapons +2 (34), Lockpick +2 (49), Unarmed +1 (38), Speech +1 (30), Sneak +1 (43), Repair +2 (55), Explosives +2 (34), Barter +2 (30), Science +2 (41), Melee Weapons +2 (36), Big Guns +2 (38), Medicine +2 (40)
Intense Training (CH)
Level 11
Small Guns +3 (34), Energy Weapons +1 (35), Lockpick +1 (50), Unarmed +2 (40), Speech +2 (32), Sneak +2 (47), Repair +2 (57), Explosives +1 (35), Barter +2 (32), Science +2 (43), Melee Weapons +2 (38), Big Guns +1 (39), Medicine +2 (42)
Intense Training (AG)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Covert Ops
Level 12
Small Guns +2 (54), Energy Weapons +4 (42), Speech +7 (52), Explosives +4 (52), Barter +6 (51)
Intense Training (AG)
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