Level 1
ST 5 PE 5 EN 5 CH 1 IN 9 AG 8 LK 7
Small Guns, Medicine, and Science
Level 2
Small Guns +7 (46), Unarmed +2 (18), Science +6 (45), Medicine +4 (43)
Intense Training (AG)
Bobblehead (Intelligence)
Bobblehead (Agility)
Level 3
Unarmed +12 (30), Repair +5 (31), Science +3 (50)
Intense Training (LK)
Level 4
Small Guns +6 (54), Unarmed +8 (38), Science +1 (51), Medicine +5 (50)
Educated
Level 5
Small Guns +3 (57), Unarmed +4 (42), Repair +10 (41), Science +4 (55), Medicine +2 (52)
Comprehension
Level 6
Small Guns +5 (62), Unarmed +10 (52), Science +6 (61), Medicine +2 (54)
Gunslinger
Level 7
Unarmed +10 (62), Repair +10 (51), Medicine +3 (57)
Toughness
Level 8
Speech +23 (31)
Commando
Level 9
Unarmed +1 (64), Speech +11 (43), Repair +9 (61), Medicine +2 (60)
Intense Training (LK)
Level 10
Small Guns +2 (65), Unarmed +2 (66), Speech +12 (55), Repair +3 (64), Science +1 (63), Medicine +3 (63)
Finesse
Level 11
Unarmed +5 (71), Speech +11 (66), Repair +1 (65), Medicine +6 (69)
Intense Training (PE)
Level 12
Unarmed +8 (79), Repair +6 (71), Science +3 (66), Medicine +6 (75)
Sniper
Level 13
Speech +15 (81), Big Guns +8 (25)
Robotics Expert
Level 14
Small Guns +7 (72), Energy Weapons +9 (38), Unarmed +3 (82), Speech +3 (84), Repair +1 (72)
Cyborg
Level 15
Energy Weapons +11 (49), Repair +3 (75), Science +9 (75)
Light Step
Level 16
Small Guns +4 (76), Energy Weapons +11 (60), Unarmed +2 (84), Speech +6 (90)
Action Boy/Girl
Bobblehead (Speech)
Level 17
Lockpick +20 (39), Unarmed +3 (87)
Better Criticals
Level 18
Lockpick +12 (51), Big Guns +11 (36)
Concentrated Fire
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (48)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (50)
Level 19
Sneak +2 (29), Barter +21 (30)
Iron Fist
Bobblehead (Energy Weapons)
Bobblehead (Medicine)
Level 20
Sneak +23 (52)
Grim Reaper's Sprint
Level 21
Sneak +15 (67), Barter +6 (36), Big Guns +2 (52)
Explorer
Level 22
Sneak +7 (74), Barter +13 (49), Science +3 (78)
Iron Fist
Level 23
Barter +14 (63), Big Guns +9 (61)
Iron Fist
Level 24
Explosives +19 (38), Barter +4 (67)
Puppies!
Level 25
Explosives +23 (61)
Silent Running
Level 26
Unarmed +1 (88), Explosives +9 (70), Science +10 (88), Big Guns +3 (64)
Nerves of Steel
Level 27
Lockpick +19 (70), Unarmed +2 (90), Science +2 (90)
Tag! (Melee Weapons)
Level 28
Melee Weapons +23 (55)
Quantum Chemist
Level 29
Melee Weapons +20 (75), Big Guns +3 (67)
Lawbringer
Level 30
Energy Weapons +3 (79), Barter +10 (93), Big Guns +10 (85)
Almost Perfect
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Luck)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Unarmed)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (99)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Big Book of Science => Science +2 (100)
Big Book of Science => Science +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (96)
Chinese Army: Special Ops Training Manual => Sneak +2 (98)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (87)
D.C. Journal of Internal Medicine => Medicine +2 (89)
D.C. Journal of Internal Medicine => Medicine +2 (91)
D.C. Journal of Internal Medicine => Medicine +2 (93)
D.C. Journal of Internal Medicine => Medicine +2 (95)
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (87)
Dean's Electronics => Repair +2 (89)
Dean's Electronics => Repair +2 (91)
Duck and Cover! => Explosives +2 (90)
Duck and Cover! => Explosives +2 (92)
Duck and Cover! => Explosives +2 (94)
Dean's Electronics => Repair +2 (93)
Dean's Electronics => Repair +2 (95)
Dean's Electronics => Repair +2 (97)
Dean's Electronics => Repair +2 (99)
Dean's Electronics => Repair +2 (100)
Duck and Cover! => Explosives +2 (96)
Duck and Cover! => Explosives +2 (98)
Duck and Cover! => Explosives +2 (100)
Grognak the Barbarian => Melee Weapons +2 (97)
Grognak the Barbarian => Melee Weapons +2 (99)
Grognak the Barbarian => Melee Weapons +2 (100)
Lying, Congressional Style => Speech +2 (100)
Nikola Tesla and You => Energy Weapons +2 (83)
Nikola Tesla and You => Energy Weapons +2 (85)
Nikola Tesla and You => Energy Weapons +2 (87)
Nikola Tesla and You => Energy Weapons +2 (89)
Nikola Tesla and You => Energy Weapons +2 (91)
Nikola Tesla and You => Energy Weapons +2 (93)
Nikola Tesla and You => Energy Weapons +2 (95)
Nikola Tesla and You => Energy Weapons +2 (97)
Nikola Tesla and You => Energy Weapons +2 (99)
Nikola Tesla and You => Energy Weapons +2 (100)
Pugilism Illustrated => Unarmed +2 (100)
Tumblers Today => Lockpick +2 (90)
Guns and Bullets => Small Guns +2 (88)
Guns and Bullets => Small Guns +2 (90)
Guns and Bullets => Small Guns +2 (92)
Guns and Bullets => Small Guns +2 (94)
Guns and Bullets => Small Guns +2 (96)
Guns and Bullets => Small Guns +2 (98)
Guns and Bullets => Small Guns +2 (100)
Tumblers Today => Lockpick +2 (92)
Tumblers Today => Lockpick +2 (94)
Tumblers Today => Lockpick +2 (96)
Tumblers Today => Lockpick +2 (98)
Tumblers Today => Lockpick +2 (100)
You might wanna take demolition expert if you like using explosives.