Strength
6
 
Perception
7
 
Endurance
6
 
Charisma
1
 
Intelligence
9
 
Agility
10
 
Luck
9
 
Action Points
110
 
Carry Weight
260
 
Critical Chance
14%
 
Dmg Resist
10%
 
Hit Points
390
 
Melee Damage
3.0
 
Skill Points
22
 
Barter
9
 
Big Guns
20
 
Energy Weapons
31
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
20
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
27
 
Speech
31
 
Unarmed
32
 
Action Boy/Girl
Better Criticals
Bloody Mess
Commando
Contract Killer
Cyborg
Educated
Entomologist
Finesse
Gun Nut
Gunslinger
Intense Training (2)
Lawbringer
Scrounger
Sniper
Strong Back
Level 1
ST 5 PE 6 EN 5 CH 1 IN 8 AG 9 LK 6
Small Guns, Repair, and Explosives
Bobblehead (Medicine)
Level 2
Small Guns +2 (45), Lockpick +8 (25), Repair +1 (42), Explosives +3 (35), Science +4 (25)
Gun Nut
Bobblehead (Intelligence)
Level 3
Small Guns +4 (50), Lockpick +4 (30), Repair +5 (50), Explosives +4 (40), Science +2 (30)
Intense Training (LK)
Level 4
Small Guns +2 (52), Repair +2 (52), Explosives +10 (50), Science +5 (35)
Educated
Level 5
Small Guns +3 (55), Lockpick +10 (40), Repair +4 (56), Science +5 (40)
Entomologist
Level 6
Small Guns +2 (57), Lockpick +10 (50), Science +10 (50)
Bloody Mess
Level 7
Small Guns +18 (75), Repair +4 (60)
Gunslinger
Level 8
Lockpick +1 (51), Repair +10 (70), Explosives +10 (60), Science +1 (51)
Scrounger
Level 9
Lockpick +6 (57), Explosives +10 (70), Science +6 (57)
Commando
Level 10
Lockpick +11 (68), Science +11 (68)
Finesse
Level 11
Lockpick +7 (75), Repair +3 (73), Explosives +5 (75), Science +7 (75)
Strong Back
Level 12
Small Guns +5 (80), Lockpick +5 (80), Repair +7 (80), Science +5 (80)
Sniper
Bobblehead (Perception)
Bobblehead (Luck)
Bobblehead (Agility)
Bobblehead (Strength)
Bobblehead (Endurance)
Bobblehead (Repair)
Bobblehead (Unarmed)
Level 13
Small Guns +6 (89), Lockpick +7 (90), Science +9 (90)
Intense Training (LK)
Guns and Bullets => Small Guns +1 (90)
Bobblehead (Small Guns)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Science)
Level 14
Repair +9 (100), Explosives +12 (100), Melee Weapons +1 (20)
Lawbringer
Level 15
Medicine +22 (57)
Contract Killer
D.C. Journal of Internal Medicine => Medicine +1 (58)
D.C. Journal of Internal Medicine => Medicine +1 (59)
D.C. Journal of Internal Medicine => Medicine +1 (60)
Level 16
Unarmed +1 (30), Medicine +20 (80), Big Guns +1 (20)
Action Boy/Girl
Level 17
Unarmed +2 (32), Medicine +20 (100)
Cyborg
Level 18
Speech +22 (31)
Better Criticals
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