Strength
7
 
Perception
10
 
Endurance
6
 
Charisma
10
 
Intelligence
10
 
Agility
5
 
Luck
2
 
Action Points
75
 
Carry Weight
270
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
350
 
Melee Damage
3.5
 
Skill Points
23
 
Barter
52
 
Big Guns
15
 
Energy Weapons
100
 
Explosives
23
 
Lockpick
100
 
Medicine
23
 
Melee Weapons
17
 
Repair
23
 
Science
100
 
Small Guns
13
 
Sneak
74
 
Speech
43
 
Unarmed
15
 
Ant Sight
Bloody Mess
Commando
Educated
Fast Metabolism
Finesse
Gunslinger
Hematophage
Intense Training (3)
Rad Regeneration
Strong Back
Swift Learner (3)
Wired Reflexes
Level 1
ST 4 PE 9 EN 4 CH 9 IN 9 AG 4 LK 1
Speech, Science, and Energy Weapons
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Rad Regeneration
Ant Sight
Hematophage
Wired Reflexes
Level 2
Energy Weapons +20 (58)
Swift Learner
Level 3
Energy Weapons +20 (78)
Swift Learner
Level 4
Lockpick +20 (43)
Educated
Level 5
Science +23 (61)
Swift Learner
Level 6
Energy Weapons +12 (90), Lockpick +7 (50), Science +4 (65)
Gunslinger
Level 7
Energy Weapons +10 (100), Science +13 (78)
Bloody Mess
Level 8
Lockpick +23 (73)
Strong Back
Level 9
Lockpick +2 (75), Science +21 (99)
Commando
Level 10
Lockpick +22 (97), Science +1 (100)
Finesse
Level 11
Sneak +20 (33), Lockpick +3 (100)
Intense Training (ST)
Level 12
Sneak +18 (51), Speech +5 (43)
Fast Metabolism
Level 13
Sneak +23 (74)
Intense Training (ST)
Level 14
Barter +23 (46)
Intense Training (EN)
Tales of a Junktown Jerky Vendor => Barter +1 (47)
Tales of a Junktown Jerky Vendor => Barter +1 (48)
Tales of a Junktown Jerky Vendor => Barter +1 (49)
Tales of a Junktown Jerky Vendor => Barter +1 (50)
Tales of a Junktown Jerky Vendor => Barter +1 (51)
Tales of a Junktown Jerky Vendor => Barter +1 (52)
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