Strength
5
 
Perception
2
 
Endurance
9
 
Charisma
4
 
Intelligence
10
 
Agility
6
 
Luck
5
 
Action Points
77
 
Carry Weight
200
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
320
 
Melee Damage
2.5
 
Skill Points
23
 
Barter
29
 
Big Guns
23
 
Energy Weapons
14
 
Explosives
25
 
Lockpick
38
 
Medicine
50
 
Melee Weapons
15
 
Repair
60
 
Science
25
 
Small Guns
49
 
Sneak
17
 
Speech
13
 
Unarmed
23
 
Comprehension
Educated
Gun Nut (2)
Level 1
ST 5 PE 2 EN 9 CH 4 IN 9 AG 6 LK 5
Repair, Small Guns, and Medicine
Bobblehead (Intelligence)
Bobblehead (Medicine)
Level 2
Energy Weapons +4 (13), Barter +16 (29)
Gun Nut
Level 3
Energy Weapons +1 (14), Lockpick +8 (17), Explosives +11 (20)
Gun Nut
Level 4
Lockpick +15 (32), Explosives +5 (25)
Educated
Level 5
Small Guns +7 (49), Lockpick +6 (38), Repair +10 (60)
Comprehension
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