Strength
8
 
Perception
6
 
Endurance
9
 
Charisma
8
 
Intelligence
9
 
Agility
10
 
Luck
8
 
Action Points
110
 
Carry Weight
230
 
Critical Chance
13%
 
Dmg Resist
8%
 
Hit Points
500
 
Melee Damage
4.0
 
Skill Points
22
 
Barter
52
 
Big Guns
75
 
Energy Weapons
75
 
Explosives
46
 
Lockpick
75
 
Medicine
66
 
Melee Weapons
52
 
Repair
52
 
Science
84
 
Small Guns
82
 
Sneak
75
 
Speech
75
 
Unarmed
75
 
Action Boy/Girl
Ant Might
Auto Expert
Barkskin
Better Criticals
Booster Shot
Commando
Concentrated Fire
Covert Ops
Dream Crusher
Educated
Finesse
Grim Reaper's Sprint
Hematophage
Intense Training (10)
Life Giver
Pitt Fighter
Power Armor Training
Rad Regeneration
Sniper
Wired Reflexes
Level 1
ST 5 PE 5 EN 6 CH 6 IN 6 AG 6 LK 6
Energy Weapons, Big Guns, Small Guns
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Auto Expert
Barkskin
Booster Shot
Covert Ops
Dream Crusher
Hematophage
Pitt Fighter
Power Armor Training
Rad Regeneration
Wired Reflexes
Level 2
Small Guns +2 (50), Energy Weapons +3 (46), Lockpick +1 (32), Unarmed +1 (31), Speech +2 (32), Sneak +1 (31), Repair +1 (33), Explosives +1 (29), Barter +1 (31), Science +1 (36), Melee Weapons +1 (31), Big Guns +1 (46), Medicine +1 (33)
Intense Training (IN)
Level 3
Small Guns +2 (54), Energy Weapons +1 (47), Lockpick +1 (33), Unarmed +1 (32), Speech +2 (34), Sneak +1 (34), Repair +1 (34), Explosives +1 (30), Barter +1 (32), Science +4 (40), Melee Weapons +1 (32), Big Guns +1 (47), Medicine +1 (34)
Intense Training (AG)
Level 4
Small Guns +2 (56), Energy Weapons +3 (50), Lockpick +1 (34), Unarmed +1 (33), Speech +1 (35), Sneak +1 (35), Repair +1 (35), Explosives +1 (31), Barter +1 (33), Science +1 (41), Melee Weapons +1 (33), Big Guns +3 (50), Medicine +1 (35)
Educated
Level 5
Small Guns +2 (58), Energy Weapons +2 (52), Lockpick +2 (36), Unarmed +1 (36), Speech +1 (36), Sneak +1 (36), Repair +2 (37), Explosives +1 (32), Barter +2 (35), Science +2 (43), Melee Weapons +1 (34), Big Guns +2 (54), Medicine +2 (37)
Intense Training (EN)
Level 6
Small Guns +2 (60), Energy Weapons +1 (53), Lockpick +2 (38), Unarmed +1 (37), Speech +1 (37), Sneak +1 (37), Repair +1 (38), Explosives +1 (33), Barter +1 (36), Science +7 (50), Melee Weapons +1 (35), Big Guns +1 (55), Medicine +1 (38)
Intense Training (LK)
Level 7
Small Guns +4 (64), Energy Weapons +1 (54), Lockpick +4 (42), Unarmed +1 (38), Speech +1 (38), Sneak +1 (38), Repair +2 (40), Explosives +1 (34), Barter +1 (37), Science +1 (51), Melee Weapons +1 (38), Big Guns +1 (56), Medicine +2 (40)
Intense Training (ST)
Level 8
Small Guns +1 (65), Energy Weapons +3 (57), Lockpick +1 (43), Unarmed +2 (40), Speech +2 (40), Sneak +2 (40), Repair +1 (41), Explosives +1 (35), Barter +3 (40), Science +1 (52), Melee Weapons +2 (40), Big Guns +1 (57), Medicine +1 (41)
Commando
Level 9
Small Guns +1 (66), Energy Weapons +3 (60), Lockpick +7 (50), Unarmed +1 (41), Speech +1 (43), Sneak +1 (41), Repair +1 (42), Explosives +1 (36), Barter +1 (43), Science +1 (53), Melee Weapons +1 (41), Big Guns +1 (58), Medicine +1 (42)
Intense Training (CH)
Level 10
Small Guns +1 (67), Energy Weapons +2 (62), Unarmed +1 (42), Speech +2 (45), Sneak +1 (42), Repair +1 (45), Explosives +4 (40), Barter +2 (45), Science +1 (56), Melee Weapons +3 (44), Big Guns +2 (60), Medicine +1 (45)
Intense Training (IN)
Level 11
Small Guns +3 (72), Energy Weapons +1 (63), Lockpick +1 (51), Unarmed +3 (45), Speech +1 (46), Sneak +3 (47), Repair +1 (46), Explosives +1 (41), Barter +1 (46), Science +4 (60), Melee Weapons +1 (45), Big Guns +1 (61), Medicine +1 (46)
Intense Training (AG)
Level 12
Small Guns +3 (75), Energy Weapons +2 (65), Lockpick +1 (52), Unarmed +1 (46), Speech +1 (47), Sneak +3 (50), Repair +1 (47), Explosives +1 (42), Barter +1 (47), Science +2 (62), Melee Weapons +1 (46), Big Guns +4 (65), Medicine +1 (47)
Sniper
Level 13
Small Guns +1 (76), Energy Weapons +1 (66), Lockpick +3 (55), Unarmed +2 (50), Speech +3 (50), Sneak +1 (51), Repair +1 (48), Explosives +1 (43), Barter +1 (48), Science +1 (63), Melee Weapons +1 (47), Big Guns +3 (70), Medicine +3 (50)
Intense Training (EN)
Level 14
Small Guns +2 (80), Energy Weapons +4 (70), Unarmed +2 (52), Speech +3 (53), Sneak +2 (55), Repair +2 (50), Barter +2 (50), Science +2 (65), Melee Weapons +3 (50)
Intense Training (AG)
Level 15
Small Guns +1 (81), Energy Weapons +2 (72), Lockpick +2 (57), Unarmed +2 (54), Speech +2 (55), Sneak +1 (56), Repair +1 (51), Explosives +2 (45), Barter +2 (52), Science +2 (67), Melee Weapons +1 (51), Big Guns +2 (72), Medicine +2 (52)
Life Giver
Level 16
Small Guns +1 (82), Energy Weapons +3 (75), Lockpick +1 (58), Speech +1 (56), Sneak +1 (57), Repair +1 (52), Explosives +1 (46), Science +8 (75), Melee Weapons +1 (52), Big Guns +3 (75), Medicine +1 (53)
Action Boy/Girl
Level 17
Lockpick +12 (70), Unarmed +3 (57), Speech +4 (60), Sneak +3 (60)
Better Criticals
Level 18
Lockpick +5 (75), Speech +2 (62), Sneak +15 (75)
Concentrated Fire
Level 19
Unarmed +9 (66), Speech +13 (75)
Finesse
Level 20
Unarmed +9 (75), Medicine +13 (66)
Grim Reaper's Sprint
Big Book of Science => Science +1 (76)
Big Book of Science => Science +1 (77)
Big Book of Science => Science +1 (78)
Big Book of Science => Science +1 (79)
Big Book of Science => Science +1 (80)
Big Book of Science => Science +1 (81)
Big Book of Science => Science +1 (82)
Big Book of Science => Science +1 (83)
Big Book of Science => Science +1 (84)
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