Strength
8
 
Perception
6
 
Endurance
6
 
Charisma
8
 
Intelligence
10
 
Agility
7
 
Luck
6
 
Action Points
79
 
Carry Weight
280
 
Critical Chance
11%
 
Dmg Resist
23%
 
Hit Points
360
 
Melee Damage
4.0
 
Skill Points
23
 
Barter
46
 
Big Guns
75
 
Energy Weapons
85
 
Explosives
50
 
Lockpick
78
 
Medicine
60
 
Melee Weapons
50
 
Repair
60
 
Science
78
 
Small Guns
80
 
Sneak
50
 
Speech
80
 
Unarmed
30
 
Ant Might
Bloody Mess
Booster Shot
Comprehension
Covert Ops
Cyborg
Educated
Finesse
Gun Nut (3)
Intense Training (3)
Pitt Fighter
Rad Regeneration
Sniper
Strong Back
Toughness
Wired Reflexes
Level 1
ST 6 PE 5 EN 5 CH 5 IN 9 AG 5 LK 5
Speech, Small Guns, and Lockpick
Level 2
Lockpick +5 (35), Speech +10 (40), Science +2 (25), Melee Weapons +2 (19)
Gun Nut
Level 3
Lockpick +5 (40), Speech +10 (50), Science +4 (29)
Gun Nut
Level 4
Science +19 (48)
Educated
Level 5
Lockpick +10 (50), Science +2 (50), Melee Weapons +3 (22), Medicine +7 (30)
Comprehension
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Big Book of Science => Science +2 (64)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
D.C. Journal of Internal Medicine => Medicine +2 (44)
Dean's Electronics => Repair +2 (47)
Duck and Cover! => Explosives +2 (29)
Grognak the Barbarian => Melee Weapons +2 (36)
Guns and Bullets => Small Guns +2 (54)
Lying, Congressional Style => Speech +2 (64)
Nikola Tesla and You => Energy Weapons +2 (29)
Paradise Lost => Speech +2 (66)
Pugilism Illustrated => Unarmed +2 (29)
Tales of a Junktown Jerky Vendor => Barter +2 (29)
Tumblers Today => Lockpick +2 (64)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (29)
Ant Might
Level 6
Sneak +1 (30), Small Guns +1 (55), Energy Weapons +1 (30), Lockpick +1 (65), Unarmed +1 (30), Speech +4 (70), Repair +3 (50), Explosives +1 (30), Barter +5 (34), Science +1 (65), Melee Weapons +2 (40), Medicine +1 (45), Big Guns +1 (30)
Bloody Mess
Rad Regeneration
Level 7
Energy Weapons +8 (38), Lockpick +10 (75), Speech +5 (75)
Gun Nut
Wired Reflexes
Level 8
Small Guns +10 (70), Energy Weapons +2 (40), Barter +1 (35), Science +10 (75)
Strong Back
Level 9
Energy Weapons +10 (50), Medicine +3 (48), Big Guns +10 (40)
Toughness
Level 10
Energy Weapons +10 (60), Explosives +1 (31), Medicine +2 (50), Big Guns +10 (50)
Finesse
Booster Shot
Level 11
Small Guns +5 (75), Energy Weapons +15 (75), Repair +3 (58)
Intense Training (CH)
Level 12
Speech +1 (80), Repair +2 (60), Explosives +9 (40), Barter +1 (40), Big Guns +10 (60)
Intense Training (CH)
Pitt Fighter
Level 13
Sneak +8 (40), Big Guns +15 (75)
Intense Training (AG)
Level 14
Explosives +10 (50), Melee Weapons +3 (43), Medicine +10 (60)
Cyborg
Covert Ops
Level 15
Sneak +10 (50), Barter +6 (46), Melee Weapons +7 (50)
Sniper
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