Strength
5
 
Perception
7
 
Endurance
7
 
Charisma
3
 
Intelligence
7
 
Agility
5
 
Luck
6
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
2.5
 
Skill Points
17
 
Barter
40
 
Big Guns
19
 
Energy Weapons
40
 
Explosives
21
 
Lockpick
20
 
Medicine
29
 
Melee Weapons
15
 
Repair
45
 
Science
19
 
Small Guns
15
 
Sneak
15
 
Speech
11
 
Unarmed
19
 
Swift Learner (2)
Level 1
ST 5 PE 7 EN 7 CH 3 IN 7 AG 5 LK 6
Energy Weapons, Barter, and Repair
Bobblehead (Medicine)
Level 2
Energy Weapons +6 (40), Lockpick +1 (20), Repair +6 (40), Barter +4 (30)
Swift Learner
Level 3
Repair +5 (45), Explosives +2 (21), Barter +10 (40)
Swift Learner
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