Level 1
ST 8 PE 4 EN 5 CH 1 IN 9 AG 5 LK 8
Sneak, Unarmed, Repair
Bobblehead (Strength)
Ant Might
Barkskin
Covert Ops
Hematophage
Rad Regeneration
Wired Reflexes
Power Armor Training
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Intelligence)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Big Guns)
Bobblehead (Medicine)
Bobblehead (Sneak)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Speech)
Level 2
Lockpick +5 (35), Unarmed +6 (50), Sneak +6 (50), Repair +3 (55)
Intense Training (LK)
Level 3
Lockpick +5 (42), Unarmed +5 (55), Sneak +5 (55), Repair +5 (60)
Intense Training (PE)
Level 4
Lockpick +8 (50), Unarmed +5 (60), Sneak +5 (60), Melee Weapons +2 (39)
Educated
Level 5
Lockpick +5 (55), Unarmed +5 (65), Sneak +5 (65), Repair +5 (65), Melee Weapons +1 (40), Medicine +2 (39)
Iron Fist
Level 6
Lockpick +5 (60), Unarmed +5 (70), Sneak +5 (70), Repair +5 (70), Melee Weapons +2 (42), Medicine +1 (40)
Iron Fist
Level 7
Lockpick +5 (65), Unarmed +5 (75), Sneak +5 (75), Repair +5 (75), Melee Weapons +3 (45)
Iron Fist
Level 8
Unarmed +5 (80), Sneak +5 (80), Repair +5 (80), Melee Weapons +5 (50), Medicine +3 (43)
Toughness
Level 9
Lockpick +5 (70), Unarmed +5 (85), Sneak +5 (85), Repair +5 (85), Melee Weapons +1 (51), Medicine +2 (45)
Bloody Mess
Level 10
Lockpick +5 (75), Unarmed +5 (90), Sneak +5 (90), Repair +5 (90), Melee Weapons +3 (54)
Finesse
Level 11
Lockpick +5 (80), Unarmed +5 (95), Sneak +5 (95), Repair +5 (95), Melee Weapons +1 (55), Medicine +2 (47)
Mister Sandman
Level 12
Lockpick +5 (85), Unarmed +5 (100), Sneak +5 (100), Repair +5 (100), Medicine +3 (50)
Silent Running
Level 13
Explosives +11 (40), Science +10 (50), Melee Weapons +2 (57)
Robotics Expert
Level 14
Lockpick +10 (95), Explosives +10 (50), Melee Weapons +3 (60)
Mysterious Stranger
Level 15
Explosives +10 (60), Science +10 (60), Melee Weapons +3 (63)
Pyromaniac
Level 16
Lockpick +5 (100), Melee Weapons +12 (75), Medicine +6 (56)
Better Criticals
Level 17
Explosives +4 (64), Melee Weapons +10 (85), Medicine +9 (65)
Cyborg
Level 18
Explosives +6 (70), Melee Weapons +12 (97), Medicine +5 (70)
Paralyzing Palm
Level 19
Explosives +10 (80), Melee Weapons +3 (100), Medicine +10 (80)
Action Boy/Girl
Level 20
Explosives +20 (100), Medicine +3 (83)
Ninja