Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
110
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
20%
 
Hit Points
620
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Better Criticals
Bloody Mess
Commando
Comprehension
Concentrated Fire
Cyborg
Demolition Expert
Educated
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Intense Training
Lady Killer/Black Widow
Life Giver
Light Step
Mysterious Stranger
Nerves of Steel
Puppies!
Rad Absorption
Rad Resistance
Robotics Expert
Sniper
Solar Powered
Strong Back
Toughness
Level 1
ST 5 PE 6 EN 7 CH 1 IN 9 AG 6 LK 6
Medicine, Small Guns, and Speech
Bobblehead (Medicine)
Level 2
Medicine +19 (67)
Lady Killer/Black Widow
Bobblehead (Intelligence)
Level 3
Science +1 (26), Medicine +19 (88)
Gun Nut
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 4
Repair +20 (60)
Educated
Level 5
Science +23 (59)
Comprehension
Big Book of Science => Science +2 (61)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
Chinese Army: Special Ops Training Manual => Sneak +2 (29)
Chinese Army: Special Ops Training Manual => Sneak +2 (31)
Chinese Army: Special Ops Training Manual => Sneak +2 (33)
Chinese Army: Special Ops Training Manual => Sneak +2 (35)
Chinese Army: Special Ops Training Manual => Sneak +2 (37)
D.C. Journal of Internal Medicine => Medicine +2 (90)
D.C. Journal of Internal Medicine => Medicine +2 (92)
D.C. Journal of Internal Medicine => Medicine +2 (94)
D.C. Journal of Internal Medicine => Medicine +2 (96)
D.C. Journal of Internal Medicine => Medicine +2 (98)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Dean's Electronics => Repair +2 (62)
Dean's Electronics => Repair +2 (64)
Dean's Electronics => Repair +2 (66)
Dean's Electronics => Repair +2 (68)
Dean's Electronics => Repair +2 (70)
Duck and Cover! => Explosives +2 (29)
Duck and Cover! => Explosives +2 (31)
Duck and Cover! => Explosives +2 (33)
Duck and Cover! => Explosives +2 (35)
Duck and Cover! => Explosives +2 (37)
Grognak the Barbarian => Melee Weapons +2 (27)
Grognak the Barbarian => Melee Weapons +2 (29)
Grognak the Barbarian => Melee Weapons +2 (31)
Grognak the Barbarian => Melee Weapons +2 (33)
Grognak the Barbarian => Melee Weapons +2 (35)
Guns and Bullets => Small Guns +2 (49)
Guns and Bullets => Small Guns +2 (51)
Guns and Bullets => Small Guns +2 (53)
Guns and Bullets => Small Guns +2 (55)
Guns and Bullets => Small Guns +2 (57)
Lying, Congressional Style => Speech +2 (34)
Lying, Congressional Style => Speech +2 (36)
Lying, Congressional Style => Speech +2 (38)
Lying, Congressional Style => Speech +2 (40)
Lying, Congressional Style => Speech +2 (42)
Nikola Tesla and You => Energy Weapons +2 (29)
Nikola Tesla and You => Energy Weapons +2 (31)
Nikola Tesla and You => Energy Weapons +2 (33)
Nikola Tesla and You => Energy Weapons +2 (35)
Nikola Tesla and You => Energy Weapons +2 (37)
Pugilism Illustrated => Unarmed +2 (31)
Pugilism Illustrated => Unarmed +2 (33)
Pugilism Illustrated => Unarmed +2 (35)
Pugilism Illustrated => Unarmed +2 (37)
Pugilism Illustrated => Unarmed +2 (39)
Tales of a Junktown Jerky Vendor => Barter +2 (19)
Tales of a Junktown Jerky Vendor => Barter +2 (21)
Tales of a Junktown Jerky Vendor => Barter +2 (23)
Tales of a Junktown Jerky Vendor => Barter +2 (25)
Tales of a Junktown Jerky Vendor => Barter +2 (27)
Tumblers Today => Lockpick +2 (29)
Tumblers Today => Lockpick +2 (31)
Tumblers Today => Lockpick +2 (33)
Tumblers Today => Lockpick +2 (35)
Tumblers Today => Lockpick +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (31)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (33)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (35)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (37)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (39)
Level 6
Sneak +3 (40), Small Guns +3 (60), Speech +17 (59)
Bloody Mess
Level 7
Repair +23 (93)
Toughness
Level 8
Lockpick +13 (50), Repair +7 (100), Science +3 (74)
Strong Back
Level 9
Science +23 (97)
Commando
Level 10
Small Guns +20 (80), Science +3 (100)
Mysterious Stranger
Level 11
Small Guns +10 (90), Speech +13 (72)
Finesse
Level 12
Energy Weapons +3 (40), Unarmed +1 (40), Speech +8 (80), Explosives +3 (40), Barter +2 (29), Melee Weapons +5 (40), Big Guns +1 (40)
Fast Metabolism
Level 13
Barter +23 (52)
Sniper
Level 14
Barter +23 (75)
Cyborg
Level 15
Explosives +8 (48), Barter +5 (80), Big Guns +10 (50)
Adamantium Skeleton
Level 16
Sneak +10 (50), Unarmed +1 (41), Explosives +2 (50), Melee Weapons +10 (50)
Action Boy/Girl
Level 17
Lockpick +14 (64), Unarmed +9 (50)
Better Criticals
Level 18
Lockpick +23 (87)
Life Giver
Level 19
Sneak +10 (60), Energy Weapons +10 (60), Lockpick +3 (90)
Robotics Expert
Level 20
Sneak +23 (83)
Grim Reaper's Sprint
Level 21
Sneak +7 (90), Energy Weapons +16 (76)
Light Step
Level 22
Energy Weapons +14 (90), Explosives +9 (59)
Puppies!
Level 23
Explosives +23 (82)
Demolition Expert
Level 24
Explosives +8 (90), Big Guns +15 (65)
Concentrated Fire
Level 25
Big Guns +23 (88)
Intense Training (AG)
Level 26
Melee Weapons +19 (69), Big Guns +4 (92)
Nerves of Steel
Level 27
Unarmed +4 (54), Melee Weapons +19 (88)
Solar Powered
Level 28
Unarmed +23 (77)
Rad Absorption
Level 29
Unarmed +23 (100)
Rad Resistance
Level 30
Speech +15 (100), Big Guns +8 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
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