Strength
10
 
Perception
6
 
Endurance
10
 
Charisma
2
 
Intelligence
10
 
Agility
2
 
Luck
10
 
Action Points
69
 
Carry Weight
300
 
Critical Chance
15%
 
Dmg Resist
15%
 
Hit Points
520
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
45
 
Big Guns
45
 
Energy Weapons
45
 
Explosives
45
 
Lockpick
50
 
Medicine
100
 
Melee Weapons
100
 
Repair
45
 
Science
45
 
Small Guns
15
 
Sneak
100
 
Speech
51
 
Unarmed
100
 
Adamantium Skeleton
Barkskin
Better Criticals
Bloody Mess
Chem Resistant
Chemist
Daddy's Boy/Girl
Educated
Fast Metabolism
Finesse
Hematophage
Intense Training (3)
Lady Killer/Black Widow
Life Giver
Little Leaguer
Mister Sandman
Ninja
Power Armor Training
Strong Back
Toughness
Wired Reflexes
Level 1
ST 9 PE 2 EN 9 CH 1 IN 9 AG 1 LK 9
Melee Weapons, Sneak, Medicine
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Sneak)
Barkskin
Hematophage
Wired Reflexes
Power Armor Training
Level 2
Melee Weapons +20 (77)
Little Leaguer
Level 3
Melee Weapons +20 (97)
Daddy's Boy/Girl
Level 4
Sneak +14 (50), Melee Weapons +3 (100), Medicine +3 (60)
Educated
Level 5
Medicine +23 (83)
Lady Killer/Black Widow
Level 6
Sneak +6 (56), Medicine +17 (100)
Toughness
Level 7
Sneak +23 (79)
Bloody Mess
Level 8
Sneak +21 (100), Science +2 (34)
Strong Back
Level 9
Energy Weapons +12 (27), Lockpick +4 (19), Explosives +7 (27)
Intense Training (PE)
Level 10
Energy Weapons +3 (30), Lockpick +4 (23), Speech +4 (15), Explosives +3 (30), Science +6 (40), Big Guns +3 (30)
Finesse
Level 11
Small Guns +4 (15), Lockpick +2 (25), Unarmed +17 (44)
Mister Sandman
Level 12
Lockpick +5 (30), Barter +18 (29)
Life Giver
Level 13
Energy Weapons +5 (35), Unarmed +6 (50), Speech +1 (16), Barter +6 (35), Big Guns +5 (35)
Fast Metabolism
Level 14
Unarmed +19 (69), Speech +4 (20)
Adamantium Skeleton
Level 15
Energy Weapons +5 (40), Unarmed +8 (77), Barter +5 (40), Big Guns +5 (40)
Chemist
Level 16
Unarmed +23 (100)
Chem Resistant
Level 17
Speech +20 (40), Explosives +3 (35)
Intense Training (PE)
Level 18
Speech +2 (42), Repair +17 (44), Barter +2 (42), Big Guns +2 (42)
Intense Training (PE)
Level 19
Energy Weapons +1 (45), Lockpick +6 (40), Speech +3 (45), Repair +1 (45), Explosives +1 (38), Barter +3 (45), Science +5 (45), Big Guns +3 (45)
Better Criticals
Level 20
Lockpick +10 (50), Speech +6 (51), Explosives +7 (45)
Ninja
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