Strength
3
 
Perception
7
 
Endurance
5
 
Charisma
2
 
Intelligence
10
 
Agility
6
 
Luck
7
 
Action Points
77
 
Carry Weight
180
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
1.5
 
Skill Points
20
 
Barter
12
 
Big Guns
16
 
Energy Weapons
21
 
Explosives
20
 
Lockpick
38
 
Medicine
27
 
Melee Weapons
12
 
Repair
57
 
Science
61
 
Small Guns
32
 
Sneak
20
 
Speech
11
 
Unarmed
16
 
Gun Nut (2)
Level 1
ST 3 PE 7 EN 5 CH 2 IN 10 AG 6 LK 7
Science, Repair, and Lockpick
Level 2
Sneak +2 (20), Small Guns +2 (25), Energy Weapons +1 (21), Lockpick +3 (38), Speech +1 (11), Repair +6 (52), Barter +2 (12), Science +2 (43), Medicine +1 (27)
Gun Nut
Level 3
Small Guns +2 (32), Science +18 (61)
Gun Nut
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