Strength
3
 
Perception
2
 
Endurance
7
 
Charisma
5
 
Intelligence
7
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
180
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
260
 
Melee Damage
1.5
 
Skill Points
17
 
Barter
16
 
Big Guns
20
 
Energy Weapons
10
 
Explosives
10
 
Lockpick
10
 
Medicine
21
 
Melee Weapons
12
 
Repair
45
 
Science
20
 
Small Guns
70
 
Sneak
22
 
Speech
42
 
Unarmed
20
 
Gun Nut (2)
Level 1
ST 3 PE 2 EN 7 CH 5 IN 7 AG 8 LK 8
Small Guns, Repair, and Speech
D.C. Journal of Internal Medicine => Medicine +1 (21)
Level 2
Small Guns +17 (59)
Gun Nut
Level 3
Small Guns +6 (70), Speech +11 (42)
Gun Nut
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