Level 1
ST 1 PE 6 EN 6 CH 1 IN 10 AG 6 LK 10
Barter, Melee Weapons, and Speech
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Level 2
Sneak +1 (30), Small Guns +1 (30), Energy Weapons +1 (30), Lockpick +1 (30), Unarmed +1 (30), Speech +1 (35), Repair +3 (40), Explosives +1 (30), Barter +2 (36), Science +3 (45), Melee Weapons +1 (35), Medicine +3 (45), Big Guns +1 (30)
Daddy's Boy/Girl
Level 3
Energy Weapons +5 (35), Lockpick +1 (36), Explosives +5 (35), Barter +4 (40), Big Guns +5 (35)
Thief
Level 4
Small Guns +1 (31), Energy Weapons +5 (40), Lockpick +4 (40), Explosives +5 (40), Big Guns +5 (40)
Educated
Level 5
Sneak +5 (40), Small Guns +9 (40), Speech +4 (39), Melee Weapons +5 (40)
Daddy's Boy/Girl
Level 6
Energy Weapons +2 (42), Unarmed +10 (40), Speech +1 (40), Barter +5 (45), Big Guns +5 (45)
Daddy's Boy/Girl
Level 7
Energy Weapons +3 (45), Lockpick +5 (45), Repair +5 (50), Explosives +5 (45), Melee Weapons +5 (45)
Gun Nut
Level 8
Sneak +5 (45), Unarmed +5 (45), Speech +5 (45), Barter +5 (50), Big Guns +3 (63)
Size Matters
Level 9
Small Guns +3 (48), Energy Weapons +5 (50), Lockpick +5 (50), Explosives +5 (50), Melee Weapons +5 (50)
Size Matters
Level 10
Sneak +5 (50), Small Guns +2 (55), Energy Weapons +1 (51), Unarmed +5 (50), Speech +5 (50), Barter +5 (55)
Gun Nut
Level 11
Sneak +4 (54), Energy Weapons +4 (55), Lockpick +5 (55), Explosives +5 (55), Melee Weapons +5 (55)
Gun Nut
Level 12
Sneak +1 (55), Energy Weapons +5 (60), Unarmed +5 (55), Speech +5 (55), Explosives +2 (57), Barter +5 (60)
Size Matters
Level 13
Lockpick +5 (65), Explosives +3 (60), Science +5 (60), Melee Weapons +5 (60), Medicine +5 (60)
Thief
Level 14
Energy Weapons +5 (67), Unarmed +5 (60), Speech +5 (60), Explosives +3 (65), Barter +5 (65)
Intense Training (PE)
Level 15
Small Guns +3 (63), Repair +5 (65), Science +5 (65), Melee Weapons +5 (65), Medicine +5 (65)
Thief
Level 16
Small Guns +2 (65), Energy Weapons +3 (70), Unarmed +5 (65), Speech +5 (65), Explosives +3 (68), Barter +5 (70)
Comprehension
Level 17
Small Guns +3 (68), Repair +5 (70), Science +5 (70), Melee Weapons +5 (70), Medicine +5 (70)
Tag! (Explosives)
Level 18
Sneak +5 (70), Small Guns +2 (70), Lockpick +1 (73), Unarmed +5 (72), Speech +5 (70), Barter +5 (75)
Intense Training (EN)
Level 19
Energy Weapons +5 (77), Lockpick +2 (77), Repair +5 (75), Science +1 (71), Melee Weapons +5 (75), Medicine +5 (75)
Intense Training (PE)
Level 20
Sneak +5 (75), Small Guns +5 (75), Energy Weapons +1 (78), Unarmed +2 (74), Speech +5 (75), Barter +1 (76), Science +4 (75)
Paralyzing Palm
Level 21
Energy Weapons +2 (82), Lockpick +3 (82), Unarmed +1 (75), Repair +3 (78), Barter +4 (80), Melee Weapons +5 (80), Medicine +5 (80)
Intense Training (PE)
Level 22
Sneak +5 (80), Small Guns +5 (80), Unarmed +1 (76), Speech +5 (80), Repair +2 (80), Science +5 (80)
Quantum Chemist
Level 23
Energy Weapons +3 (85), Lockpick +3 (85), Unarmed +4 (80), Barter +5 (85), Melee Weapons +3 (83), Medicine +5 (85)
Intense Training (AG)
Level 24
Sneak +3 (85), Small Guns +3 (85), Speech +5 (85), Repair +5 (85), Science +5 (85), Melee Weapons +2 (85)
Karmic Rebalance
Level 25
Energy Weapons +5 (100), Lockpick +5 (90), Unarmed +5 (85), Explosives +3 (90), Barter +5 (90)
Cyborg
Level 26
Small Guns +3 (88), Repair +5 (90), Science +5 (90), Melee Weapons +5 (90), Medicine +5 (90)
Nerves of Steel
Level 27
Sneak +5 (90), Small Guns +2 (90), Unarmed +5 (90), Speech +5 (92), Explosives +1 (91), Barter +5 (97)
Intense Training (CH)
Level 28
Lockpick +5 (95), Repair +4 (94), Explosives +4 (95), Melee Weapons +5 (95), Medicine +5 (95)
Party Boy/Girl
Level 29
Sneak +5 (97), Small Guns +5 (97), Unarmed +4 (94), Speech +3 (95), Repair +1 (95), Science +5 (95)
Intense Training (AG)
Level 30
Sneak +3 (100), Small Guns +3 (100), Unarmed +1 (99), Repair +3 (98), Explosives +5 (100), Barter +3 (100), Big Guns +5 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Covert Ops
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Paradise Lost => Speech +2 (100)
Big Book of Science => Science +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Dean's Electronics => Repair +2 (100)