Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
10
 
Intelligence
10
 
Agility
10
 
Luck
10
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
10%
 
Dmg Resist
10%
 
Hit Points
590
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Almost Perfect
Ant Might
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl (3)
Educated
Gun Nut (3)
Intense Training (7)
Karmic Rebalance
Nerves of Steel
Paralyzing Palm
Party Boy/Girl
Quantum Chemist
Size Matters (3)
Tag!
Thief (3)
Level 1
ST 1 PE 6 EN 6 CH 1 IN 10 AG 6 LK 10
Barter, Melee Weapons, and Speech
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Sneak)
Bobblehead (Small Guns)
Bobblehead (Science)
Bobblehead (Repair)
Bobblehead (Melee Weapons)
Bobblehead (Medicine)
Bobblehead (Lockpick)
Bobblehead (Explosives)
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)
Bobblehead (Barter)
Level 2
Sneak +1 (30), Small Guns +1 (30), Energy Weapons +1 (30), Lockpick +1 (30), Unarmed +1 (30), Speech +1 (35), Repair +3 (40), Explosives +1 (30), Barter +2 (36), Science +3 (45), Melee Weapons +1 (35), Medicine +3 (45), Big Guns +1 (30)
Daddy's Boy/Girl
Level 3
Energy Weapons +5 (35), Lockpick +1 (36), Explosives +5 (35), Barter +4 (40), Big Guns +5 (35)
Thief
Level 4
Small Guns +1 (31), Energy Weapons +5 (40), Lockpick +4 (40), Explosives +5 (40), Big Guns +5 (40)
Educated
Level 5
Sneak +5 (40), Small Guns +9 (40), Speech +4 (39), Melee Weapons +5 (40)
Daddy's Boy/Girl
Level 6
Energy Weapons +2 (42), Unarmed +10 (40), Speech +1 (40), Barter +5 (45), Big Guns +5 (45)
Daddy's Boy/Girl
Level 7
Energy Weapons +3 (45), Lockpick +5 (45), Repair +5 (50), Explosives +5 (45), Melee Weapons +5 (45)
Gun Nut
Level 8
Sneak +5 (45), Unarmed +5 (45), Speech +5 (45), Barter +5 (50), Big Guns +3 (63)
Size Matters
Level 9
Small Guns +3 (48), Energy Weapons +5 (50), Lockpick +5 (50), Explosives +5 (50), Melee Weapons +5 (50)
Size Matters
Level 10
Sneak +5 (50), Small Guns +2 (55), Energy Weapons +1 (51), Unarmed +5 (50), Speech +5 (50), Barter +5 (55)
Gun Nut
Level 11
Sneak +4 (54), Energy Weapons +4 (55), Lockpick +5 (55), Explosives +5 (55), Melee Weapons +5 (55)
Gun Nut
Level 12
Sneak +1 (55), Energy Weapons +5 (60), Unarmed +5 (55), Speech +5 (55), Explosives +2 (57), Barter +5 (60)
Size Matters
Level 13
Lockpick +5 (65), Explosives +3 (60), Science +5 (60), Melee Weapons +5 (60), Medicine +5 (60)
Thief
Level 14
Energy Weapons +5 (67), Unarmed +5 (60), Speech +5 (60), Explosives +3 (65), Barter +5 (65)
Intense Training (PE)
Level 15
Small Guns +3 (63), Repair +5 (65), Science +5 (65), Melee Weapons +5 (65), Medicine +5 (65)
Thief
Level 16
Small Guns +2 (65), Energy Weapons +3 (70), Unarmed +5 (65), Speech +5 (65), Explosives +3 (68), Barter +5 (70)
Comprehension
Level 17
Small Guns +3 (68), Repair +5 (70), Science +5 (70), Melee Weapons +5 (70), Medicine +5 (70)
Tag! (Explosives)
Level 18
Sneak +5 (70), Small Guns +2 (70), Lockpick +1 (73), Unarmed +5 (72), Speech +5 (70), Barter +5 (75)
Intense Training (EN)
Level 19
Energy Weapons +5 (77), Lockpick +2 (77), Repair +5 (75), Science +1 (71), Melee Weapons +5 (75), Medicine +5 (75)
Intense Training (PE)
Level 20
Sneak +5 (75), Small Guns +5 (75), Energy Weapons +1 (78), Unarmed +2 (74), Speech +5 (75), Barter +1 (76), Science +4 (75)
Paralyzing Palm
Level 21
Energy Weapons +2 (82), Lockpick +3 (82), Unarmed +1 (75), Repair +3 (78), Barter +4 (80), Melee Weapons +5 (80), Medicine +5 (80)
Intense Training (PE)
Level 22
Sneak +5 (80), Small Guns +5 (80), Unarmed +1 (76), Speech +5 (80), Repair +2 (80), Science +5 (80)
Quantum Chemist
Level 23
Energy Weapons +3 (85), Lockpick +3 (85), Unarmed +4 (80), Barter +5 (85), Melee Weapons +3 (83), Medicine +5 (85)
Intense Training (AG)
Level 24
Sneak +3 (85), Small Guns +3 (85), Speech +5 (85), Repair +5 (85), Science +5 (85), Melee Weapons +2 (85)
Karmic Rebalance
Level 25
Energy Weapons +5 (100), Lockpick +5 (90), Unarmed +5 (85), Explosives +3 (90), Barter +5 (90)
Cyborg
Level 26
Small Guns +3 (88), Repair +5 (90), Science +5 (90), Melee Weapons +5 (90), Medicine +5 (90)
Nerves of Steel
Level 27
Sneak +5 (90), Small Guns +2 (90), Unarmed +5 (90), Speech +5 (92), Explosives +1 (91), Barter +5 (97)
Intense Training (CH)
Level 28
Lockpick +5 (95), Repair +4 (94), Explosives +4 (95), Melee Weapons +5 (95), Medicine +5 (95)
Party Boy/Girl
Level 29
Sneak +5 (97), Small Guns +5 (97), Unarmed +4 (94), Speech +3 (95), Repair +1 (95), Science +5 (95)
Intense Training (AG)
Level 30
Sneak +3 (100), Small Guns +3 (100), Unarmed +1 (99), Repair +3 (98), Explosives +5 (100), Barter +3 (100), Big Guns +5 (100)
Almost Perfect
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Ant Might
Covert Ops
D.C. Journal of Internal Medicine => Medicine +2 (97)
D.C. Journal of Internal Medicine => Medicine +2 (99)
D.C. Journal of Internal Medicine => Medicine +2 (100)
Paradise Lost => Speech +2 (100)
Big Book of Science => Science +2 (100)
Nikola Tesla and You => Energy Weapons +2 (100)
Dean's Electronics => Repair +2 (100)
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