Level 1
ST 6 PE 6 EN 6 CH 1 IN 6 AG 8 LK 7
Lockpick, Repair, Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Wired Reflexes
Rad Regeneration
Power Armor Training
Hematophage
Barkskin
Ant Might
Level 2
Energy Weapons +2 (34), Lockpick +5 (52), Repair +5 (50), Science +5 (50)
Intense Training (PE)
Level 3
Small Guns +1 (35), Energy Weapons +1 (35), Sneak +1 (35), Explosives +3 (35), Barter +5 (25), Melee Weapons +1 (33), Medicine +5 (35)
Intense Training (EN)
Level 4
Lockpick +2 (54), Sneak +7 (42), Repair +4 (54), Science +4 (54)
Comprehension
Level 5
Lockpick +1 (55), Sneak +4 (46), Repair +1 (55), Explosives +5 (40), Science +1 (55), Medicine +5 (40)
Intense Training (EN)
Level 6
Sneak +4 (50), Explosives +4 (44), Barter +4 (29), Medicine +5 (45)
Toughness
Level 7
Small Guns +5 (40), Energy Weapons +3 (40), Explosives +1 (47), Barter +6 (35), Medicine +2 (47)
Intense Training (PE)
Level 8
Energy Weapons +8 (48), Explosives +1 (48), Barter +5 (40), Medicine +3 (50)
Strong Back
Level 9
Energy Weapons +2 (50), Sneak +5 (55), Barter +5 (45), Medicine +5 (55)
Commando
Level 10
Energy Weapons +6 (56), Lockpick +1 (58), Sneak +1 (56), Repair +1 (56), Barter +5 (50), Science +1 (56), Medicine +2 (57)
Finesse
Level 11
Energy Weapons +2 (58), Sneak +4 (60), Repair +2 (58), Explosives +2 (50), Barter +4 (54), Science +2 (58), Medicine +1 (58)
Mister Sandman
Level 12
Energy Weapons +2 (60), Lockpick +4 (62), Repair +2 (60), Barter +1 (55), Science +4 (62), Melee Weapons +2 (35), Medicine +2 (60)
Sniper
Level 13
Energy Weapons +2 (62), Lockpick +2 (64), Repair +4 (64), Barter +3 (58), Science +2 (64), Medicine +4 (64)
Silent Running
Level 14
Energy Weapons +3 (75), Lockpick +2 (66), Repair +2 (66), Explosives +5 (55), Barter +2 (60), Science +2 (66), Medicine +1 (65)
Cyborg
Level 15
Lockpick +1 (68), Repair +1 (68), Explosives +5 (61), Barter +7 (68), Science +1 (68), Medicine +2 (68)
Intense Training (LK)
Level 16
Lockpick +4 (72), Repair +4 (72), Barter +3 (71), Science +4 (72), Medicine +2 (70)
Action Boy/Girl
Level 17
Lockpick +2 (74), Repair +5 (77), Barter +4 (75), Science +2 (74), Medicine +4 (74)
Better Criticals
Level 18
Energy Weapons +1 (77), Lockpick +3 (77), Explosives +2 (63), Barter +5 (80), Science +3 (77), Medicine +3 (77)
Mysterious Stranger
Level 19
Energy Weapons +3 (80), Lockpick +3 (80), Repair +3 (80), Explosives +2 (65), Science +3 (80), Medicine +3 (80)
Intense Training (CH)
Level 20
Energy Weapons +3 (83), Lockpick +3 (83), Repair +4 (84), Barter +1 (83), Science +3 (83), Medicine +3 (83)
Grim Reaper's Sprint
Covert Ops
Pitt Fighter
Booster Shot
Auto Expert