Strength
5
 
Perception
6
 
Endurance
7
 
Charisma
5
 
Intelligence
9
 
Agility
5
 
Luck
3
 
Action Points
75
 
Carry Weight
200
 
Critical Chance
3%
 
Dmg Resist
0%
 
Hit Points
250
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
14
 
Big Guns
18
 
Energy Weapons
16
 
Explosives
20
 
Lockpick
20
 
Medicine
37
 
Melee Weapons
14
 
Repair
30
 
Science
22
 
Small Guns
35
 
Sneak
14
 
Speech
35
 
Unarmed
19
 
Gun Nut
Level 1
ST 5 PE 6 EN 7 CH 5 IN 9 AG 5 LK 3
Small Guns, Speech, and Medicine
Level 2
Small Guns +1 (35), Lockpick +4 (20), Unarmed +1 (19), Speech +6 (35), Repair +3 (30), Explosives +4 (20)
Gun Nut
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