Strength
3
 
Perception
5
 
Endurance
5
 
Charisma
4
 
Intelligence
10
 
Agility
5
 
Luck
8
 
Action Points
75
 
Carry Weight
180
 
Critical Chance
8%
 
Dmg Resist
0%
 
Hit Points
210
 
Melee Damage
1.5
 
Skill Points
20
 
Barter
14
 
Big Guns
16
 
Energy Weapons
47
 
Explosives
16
 
Lockpick
16
 
Medicine
41
 
Melee Weapons
12
 
Repair
26
 
Science
45
 
Small Guns
16
 
Sneak
16
 
Speech
14
 
Unarmed
16
 
Swift Learner
Level 1
ST 3 PE 5 EN 5 CH 4 IN 10 AG 5 LK 8
Science, Energy Weapons, and Medicine
Level 2
Energy Weapons +16 (47), Science +4 (45)
Swift Learner
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