Level 1
ST 7 PE 4 EN 7 CH 2 IN 7 AG 7 LK 6
Lockpick, Science, and Unarmed
Bobblehead (Medicine)
Level 2
Small Guns +1 (20), Lockpick +7 (37), Unarmed +1 (35), Science +1 (35), Melee Weapons +1 (20), Medicine +6 (35)
Intense Training (PE)
Level 3
Sneak +1 (20), Lockpick +3 (42), Speech +11 (20), Repair +1 (20), Barter +1 (10)
Intense Training (PE)
Level 4
Small Guns +5 (25), Lockpick +2 (44), Science +5 (40), Medicine +5 (40)
Iron Fist
Level 5
Energy Weapons +3 (20), Lockpick +1 (45), Explosives +13 (30)
Iron Fist
Rad Regeneration
Level 6
Repair +6 (26), Explosives +10 (40), Big Guns +1 (20)
Toughness
Ant Might
Level 7
Small Guns +7 (32), Unarmed +5 (40), Medicine +5 (45)
Iron Fist
Bobblehead (Repair)
Hematophage
Bobblehead (Science)
Level 8
Small Guns +8 (40), Repair +4 (40), Medicine +5 (50)
Commando
Level 9
Small Guns +10 (50), Explosives +5 (45), Melee Weapons +2 (24)
Strong Back
Bobblehead (Explosives)
Level 10
Sneak +10 (30), Energy Weapons +1 (21), Lockpick +5 (50), Big Guns +1 (21)
Finesse
Bobblehead (Small Guns)
Level 11
Sneak +5 (35), Energy Weapons +1 (22), Unarmed +10 (50), Big Guns +1 (22)
Demolition Expert
Bobblehead (Lockpick)
Bobblehead (Sneak)
Level 12
Sneak +5 (60), Energy Weapons +1 (23), Science +5 (55), Medicine +5 (55), Big Guns +1 (23)
Silent Running
Level 13
Energy Weapons +1 (24), Repair +5 (45), Science +5 (60), Medicine +5 (60), Big Guns +1 (24)
Sniper
Level 14
Energy Weapons +6 (40), Explosives +5 (60), Big Guns +6 (30)
Cyborg
Level 15
Repair +1 (46), Melee Weapons +6 (30), Big Guns +10 (40)
Gunslinger
Wired Reflexes
Bobblehead (Unarmed)
Level 16
Energy Weapons +2 (42), Repair +4 (50), Melee Weapons +10 (40), Big Guns +1 (41)
Better Criticals
Level 17
Energy Weapons +7 (49), Melee Weapons +9 (49), Big Guns +1 (42)
Demolition Expert
Bobblehead (Melee Weapons)
Level 18
Unarmed +10 (70), Melee Weapons +7 (66)
Paralyzing Palm