Strength
10
 
Perception
9
 
Endurance
9
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
300
 
Critical Chance
14%
 
Dmg Resist
18%
 
Hit Points
600
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
100
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Might
Auto Expert
Barkskin
Bloody Mess
Booster Shot
Cannibal
Commando
Comprehension
Concentrated Fire
Covert Ops
Cyborg
Dream Crusher
Educated
Finesse
Ghoul Ecology
Grim Reaper's Sprint
Gun Nut (3)
Hematophage
Here and Now
Impartial Mediation
Life Giver
Master Trader
Mister Sandman
Nerves of Steel
Ninja
No Weaknesses
Pitt Fighter
Power Armor Training
Punga Power!
Puppies!
Rad Absorption
Rad Regeneration
Rad Tolerance
Silent Running
Solar Powered
Strong Back
Superior Defender
Wired Reflexes
Xenotech Expert
Level 1
ST 8 PE 3 EN 6 CH 7 IN 9 AG 6 LK 1
Speech, Small Guns, and Repair
Power Armor Training
Nikola Tesla and You => Energy Weapons +1 (10)
Level 2
Small Guns +5 (40), Energy Weapons +9 (19), Speech +3 (35), Repair +2 (43)
Gun Nut
Xenotech Expert
Bobblehead (Energy Weapons)
Nikola Tesla and You => Energy Weapons +1 (30)
Level 3
Small Guns +2 (47), Energy Weapons +10 (40), Speech +5 (40), Repair +2 (50)
Gun Nut
Bobblehead (Intelligence)
Ant Might
Lying, Congressional Style => Speech +1 (41)
Bobblehead (Strength)
Level 4
Small Guns +3 (50), Energy Weapons +10 (50), Speech +5 (46), Repair +2 (54)
Educated
Bobblehead (Small Guns)
Wired Reflexes
Bobblehead (Speech)
Nikola Tesla and You => Energy Weapons +1 (51)
Level 5
Small Guns +1 (61), Energy Weapons +10 (61), Speech +5 (61), Repair +7 (61)
Comprehension
Lying, Congressional Style => Speech +2 (63)
Bobblehead (Luck)
Barkskin
Level 6
Small Guns +6 (67), Energy Weapons +7 (68), Speech +4 (67), Repair +6 (67)
Bloody Mess
Bobblehead (Charisma)
Bobblehead (Perception)
Ghoul Ecology
Superior Defender
Guns and Bullets => Small Guns +2 (69)
Level 7
Small Guns +6 (80), Energy Weapons +5 (75), Speech +5 (74), Repair +7 (79)
Gun Nut
Bobblehead (Repair)
Dream Crusher
Nikola Tesla and You => Energy Weapons +2 (77)
Level 8
Small Guns +5 (85), Energy Weapons +8 (85), Speech +9 (83), Repair +1 (90)
Impartial Mediation
Bobblehead (Endurance)
Hematophage
Dean's Electronics => Repair +2 (92)
Level 9
Small Guns +7 (92), Energy Weapons +7 (92), Speech +9 (92)
Commando
Bobblehead (Agility)
Covert Ops
Guns and Bullets => Small Guns +2 (99)
Level 10
Energy Weapons +8 (100), Speech +8 (100), Repair +7 (99)
Here and Now
Level 11
Sneak +21 (38), Small Guns +1 (100), Repair +1 (100)
Finesse
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Science)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Booster Shot
Chinese Army: Special Ops Training Manual => Sneak +2 (50)
Level 12
Sneak +2 (52), Lockpick +6 (30), Unarmed +3 (30), Barter +1 (30), Science +4 (40), Melee Weapons +2 (35), Medicine +2 (35), Big Guns +3 (30)
Life Giver
Paradise Lost => Speech +2 (100)
Level 13
Lockpick +2 (32), Unarmed +5 (35), Barter +4 (34), Science +2 (42), Melee Weapons +3 (38), Medicine +3 (38), Big Guns +4 (34)
Silent Running
Rad Regeneration
Lying, Congressional Style => Speech +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (40)
Grognak the Barbarian => Melee Weapons +2 (40)
Big Book of Science => Science +2 (44)
Pugilism Illustrated => Unarmed +2 (37)
Duck and Cover! => Explosives +2 (23)
Chinese Army: Special Ops Training Manual => Sneak +2 (64)
Big Book of Science => Science +2 (46)
Big Book of Science => Science +2 (48)
Big Book of Science => Science +2 (50)
D.C. Journal of Internal Medicine => Medicine +2 (42)
D.C. Journal of Internal Medicine => Medicine +2 (44)
D.C. Journal of Internal Medicine => Medicine +2 (46)
D.C. Journal of Internal Medicine => Medicine +2 (48)
D.C. Journal of Internal Medicine => Medicine +2 (50)
Grognak the Barbarian => Melee Weapons +2 (42)
Grognak the Barbarian => Melee Weapons +2 (44)
Grognak the Barbarian => Melee Weapons +2 (46)
Grognak the Barbarian => Melee Weapons +2 (48)
Pugilism Illustrated => Unarmed +2 (39)
Pugilism Illustrated => Unarmed +2 (41)
Grognak the Barbarian => Melee Weapons +2 (50)
Pugilism Illustrated => Unarmed +2 (43)
Pugilism Illustrated => Unarmed +2 (45)
Pugilism Illustrated => Unarmed +2 (47)
Pugilism Illustrated => Unarmed +2 (49)
Pugilism Illustrated => Unarmed +2 (51)
Tumblers Today => Lockpick +2 (34)
Tales of a Junktown Jerky Vendor => Barter +2 (36)
Level 14
Lockpick +9 (43), Barter +14 (50)
Cannibal
Auto Expert
Level 15
Explosives +7 (30), Big Guns +16 (50)
Adamantium Skeleton
Tumblers Today => Lockpick +2 (45)
Tumblers Today => Lockpick +2 (47)
Tumblers Today => Lockpick +2 (49)
Tumblers Today => Lockpick +2 (51)
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Duck and Cover! => Explosives +2 (36)
Duck and Cover! => Explosives +2 (38)
Duck and Cover! => Explosives +2 (40)
Duck and Cover! => Explosives +2 (42)
Duck and Cover! => Explosives +2 (44)
Duck and Cover! => Explosives +2 (46)
Duck and Cover! => Explosives +2 (48)
Duck and Cover! => Explosives +2 (50)
Level 16
Lockpick +1 (52), Unarmed +2 (53), Barter +10 (60), Big Guns +10 (60)
Master Trader
Chinese Army: Special Ops Training Manual => Sneak +2 (66)
Chinese Army: Special Ops Training Manual => Sneak +2 (68)
Chinese Army: Special Ops Training Manual => Sneak +2 (70)
Grognak the Barbarian => Melee Weapons +2 (52)
Grognak the Barbarian => Melee Weapons +2 (54)
Grognak the Barbarian => Melee Weapons +2 (56)
Grognak the Barbarian => Melee Weapons +2 (58)
Grognak the Barbarian => Melee Weapons +2 (60)
Pugilism Illustrated => Unarmed +2 (55)
Pugilism Illustrated => Unarmed +2 (57)
Pugilism Illustrated => Unarmed +2 (59)
Pugilism Illustrated => Unarmed +2 (61)
Big Book of Science => Science +2 (52)
Big Book of Science => Science +2 (54)
Big Book of Science => Science +2 (56)
Big Book of Science => Science +2 (58)
Big Book of Science => Science +2 (60)
D.C. Journal of Internal Medicine => Medicine +2 (52)
D.C. Journal of Internal Medicine => Medicine +2 (54)
D.C. Journal of Internal Medicine => Medicine +2 (56)
D.C. Journal of Internal Medicine => Medicine +2 (58)
D.C. Journal of Internal Medicine => Medicine +2 (60)
Tumblers Today => Lockpick +2 (54)
Tumblers Today => Lockpick +2 (56)
Tumblers Today => Lockpick +2 (58)
Tumblers Today => Lockpick +2 (60)
Duck and Cover! => Explosives +2 (52)
Duck and Cover! => Explosives +2 (54)
Duck and Cover! => Explosives +2 (56)
Duck and Cover! => Explosives +2 (58)
Duck and Cover! => Explosives +2 (60)
Level 17
Sneak +10 (80), Unarmed +9 (70), Barter +1 (61), Science +1 (61), Melee Weapons +1 (61), Big Guns +1 (61)
Cyborg
Pugilism Illustrated => Unarmed +2 (72)
Pugilism Illustrated => Unarmed +2 (74)
Pugilism Illustrated => Unarmed +2 (76)
Pugilism Illustrated => Unarmed +2 (78)
Pugilism Illustrated => Unarmed +2 (80)
Big Book of Science => Science +2 (63)
Big Book of Science => Science +2 (65)
Big Book of Science => Science +2 (67)
Big Book of Science => Science +2 (69)
Big Book of Science => Science +2 (71)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Grognak the Barbarian => Melee Weapons +2 (63)
Grognak the Barbarian => Melee Weapons +2 (65)
Grognak the Barbarian => Melee Weapons +2 (67)
Grognak the Barbarian => Melee Weapons +2 (69)
Grognak the Barbarian => Melee Weapons +2 (71)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (63)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (65)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (67)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (69)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (71)
Tales of a Junktown Jerky Vendor => Barter +2 (63)
Tales of a Junktown Jerky Vendor => Barter +2 (65)
Tales of a Junktown Jerky Vendor => Barter +2 (67)
Tales of a Junktown Jerky Vendor => Barter +2 (69)
Tales of a Junktown Jerky Vendor => Barter +2 (71)
Tumblers Today => Lockpick +2 (62)
Tumblers Today => Lockpick +2 (64)
Tumblers Today => Lockpick +2 (66)
Tumblers Today => Lockpick +2 (68)
Tumblers Today => Lockpick +2 (70)
Duck and Cover! => Explosives +2 (62)
Duck and Cover! => Explosives +2 (64)
Duck and Cover! => Explosives +2 (66)
Duck and Cover! => Explosives +2 (68)
Duck and Cover! => Explosives +2 (70)
Level 18
Sneak +20 (100), Barter +3 (74)
Concentrated Fire
Level 19
Unarmed +20 (100), Big Guns +3 (74)
Action Boy/Girl
Punga Power!
Pitt Fighter
Big Book of Science => Science +2 (73)
Big Book of Science => Science +2 (75)
Big Book of Science => Science +2 (77)
Big Book of Science => Science +2 (79)
Big Book of Science => Science +2 (81)
Big Book of Science => Science +2 (83)
D.C. Journal of Internal Medicine => Medicine +2 (72)
D.C. Journal of Internal Medicine => Medicine +2 (74)
D.C. Journal of Internal Medicine => Medicine +2 (76)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Duck and Cover! => Explosives +2 (72)
Duck and Cover! => Explosives +2 (74)
Duck and Cover! => Explosives +2 (76)
Duck and Cover! => Explosives +2 (78)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
D.C. Journal of Internal Medicine => Medicine +2 (82)
D.C. Journal of Internal Medicine => Medicine +2 (84)
D.C. Journal of Internal Medicine => Medicine +2 (86)
D.C. Journal of Internal Medicine => Medicine +2 (88)
Tumblers Today => Lockpick +2 (72)
Tumblers Today => Lockpick +2 (74)
Tumblers Today => Lockpick +2 (76)
Tumblers Today => Lockpick +2 (78)
Tumblers Today => Lockpick +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (76)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (78)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (80)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (82)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (86)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (88)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (90)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (92)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (94)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (96)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (98)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (82)
Tumblers Today => Lockpick +2 (84)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (100)
Tumblers Today => Lockpick +2 (86)
Tumblers Today => Lockpick +2 (88)
Tumblers Today => Lockpick +2 (90)
Tumblers Today => Lockpick +2 (92)
Grognak the Barbarian => Melee Weapons +2 (73)
Pugilism Illustrated => Unarmed +2 (100)
Grognak the Barbarian => Melee Weapons +2 (75)
Grognak the Barbarian => Melee Weapons +2 (77)
Grognak the Barbarian => Melee Weapons +2 (79)
Grognak the Barbarian => Melee Weapons +2 (81)
Grognak the Barbarian => Melee Weapons +2 (83)
Grognak the Barbarian => Melee Weapons +2 (85)
Grognak the Barbarian => Melee Weapons +2 (87)
Grognak the Barbarian => Melee Weapons +2 (89)
Tales of a Junktown Jerky Vendor => Barter +2 (76)
Tales of a Junktown Jerky Vendor => Barter +2 (78)
Tales of a Junktown Jerky Vendor => Barter +2 (80)
Tales of a Junktown Jerky Vendor => Barter +2 (82)
Tales of a Junktown Jerky Vendor => Barter +2 (84)
Tales of a Junktown Jerky Vendor => Barter +2 (86)
Tales of a Junktown Jerky Vendor => Barter +2 (88)
Tales of a Junktown Jerky Vendor => Barter +2 (90)
Tales of a Junktown Jerky Vendor => Barter +2 (92)
Tales of a Junktown Jerky Vendor => Barter +2 (94)
Tales of a Junktown Jerky Vendor => Barter +2 (96)
Tales of a Junktown Jerky Vendor => Barter +2 (98)
Tales of a Junktown Jerky Vendor => Barter +2 (100)
Level 20
Lockpick +8 (100), Science +7 (100), Melee Weapons +8 (97)
Ninja
Level 21
Explosives +8 (86), Melee Weapons +3 (100), Medicine +12 (100)
Solar Powered
Level 22
Explosives +14 (100)
Grim Reaper's Sprint
Level 23

Strong Back
Level 24

No Weaknesses
Level 25

Mister Sandman
Level 26

Nerves of Steel
Level 27

Rad Tolerance
Level 28

Rad Absorption
Level 29

Puppies!
Level 30

Almost Perfect
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Chinese Army: Special Ops Training Manual => Sneak +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
Dean's Electronics => Repair +2 (100)
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