Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Lockpick, Medicine, and Science
Level 2
Speech +5 (20), Repair +2 (25), Explosives +2 (17), Barter +5 (20), Science +2 (40), Melee Weapons +1 (16), Medicine +2 (40)
Swift Learner
Bobblehead (Intelligence)
Level 3
Repair +3 (30), Explosives +8 (25), Science +3 (45), Melee Weapons +3 (19), Medicine +3 (45)
Swift Learner
Level 4
Science +5 (50), Medicine +15 (60)
Comprehension
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
Level 5
Lockpick +20 (50)
Educated
D.C. Journal of Internal Medicine => Medicine +2 (68)
Level 6
Lockpick +10 (60), Speech +2 (22), Repair +5 (35), Science +5 (55), Melee Weapons +1 (20)
Fortune Finder
Level 7
Small Guns +10 (25), Speech +3 (25), Repair +5 (40), Science +5 (60)
Swift Learner
Bobblehead (Big Guns)
Big Book of Science => Science +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Level 8
Speech +15 (40), Repair +5 (45), Barter +3 (23)
Strong Back
D.C. Journal of Internal Medicine => Medicine +2 (72)
Level 9
Small Guns +11 (36), Speech +10 (50), Barter +2 (25)
Toughness
D.C. Journal of Internal Medicine => Medicine +2 (74)
Tumblers Today => Lockpick +2 (62)
Big Book of Science => Science +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (76)
Big Book of Science => Science +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (78)
D.C. Journal of Internal Medicine => Medicine +2 (80)
Tumblers Today => Lockpick +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (82)
Level 10
Small Guns +19 (55), Barter +2 (27), Big Guns +2 (27)
Here and Now
Level 11
Small Guns +5 (60), Energy Weapons +2 (17), Speech +10 (60), Barter +3 (30), Big Guns +3 (30)
Scrounger
D.C. Journal of Internal Medicine => Medicine +2 (84)
Guns and Bullets => Small Guns +2 (62)
Guns and Bullets => Small Guns +2 (64)