Strength
6
 
Perception
9
 
Endurance
5
 
Charisma
1
 
Intelligence
10
 
Agility
8
 
Luck
8
 
Action Points
81
 
Carry Weight
260
 
Critical Chance
13%
 
Dmg Resist
25%
 
Hit Points
370
 
Melee Damage
3.0
 
Skill Points
20
 
Barter
8
 
Big Guns
16
 
Energy Weapons
34
 
Explosives
29
 
Lockpick
90
 
Medicine
70
 
Melee Weapons
80
 
Repair
60
 
Science
90
 
Small Guns
22
 
Sneak
92
 
Speech
8
 
Unarmed
90
 
Ant Sight
Barkskin
Better Criticals
Cyborg
Fast Metabolism
Finesse
Intense Training (4)
Iron Fist (3)
Paralyzing Palm
Robotics Expert
Silent Running
Strong Back
Tag!
Toughness
Wired Reflexes
Level 1
ST 5 PE 6 EN 5 CH 1 IN 9 AG 6 LK 8
Unarmed, Sneak, and Melee Weapons
Bobblehead (Medicine)
Level 2
Sneak +5 (38), Lockpick +5 (25), Explosives +5 (25), Melee Weapons +4 (35)
Intense Training (PE)
Bobblehead (Intelligence)
Level 3
Sneak +11 (49), Unarmed +9 (40)
Intense Training (PE)
Level 4
Sneak +10 (59), Unarmed +10 (50)
Iron Fist
Bobblehead (Strength)
Level 5
Sneak +10 (69), Unarmed +10 (60)
Iron Fist
Level 6
Sneak +6 (75), Unarmed +14 (74)
Toughness
Level 7
Unarmed +16 (90), Melee Weapons +4 (41)
Iron Fist
Level 8
Sneak +3 (80), Lockpick +8 (35), Science +9 (35)
Intense Training (AG)
Ant Sight
Barkskin
Wired Reflexes
Level 9
Lockpick +13 (50), Science +7 (42)
Strong Back
Level 10
Lockpick +5 (55), Science +13 (55), Melee Weapons +2 (43)
Finesse
Level 11
Medicine +20 (56)
Intense Training (AG)
Level 12
Lockpick +10 (65), Science +6 (61), Medicine +4 (60)
Silent Running
Level 13
Lockpick +6 (71), Science +14 (75)
Robotics Expert
Level 14
Lockpick +9 (80), Science +5 (80), Melee Weapons +6 (49)
Cyborg
Level 15
Melee Weapons +20 (69)
Fast Metabolism
Level 16
Lockpick +4 (84), Science +5 (85), Melee Weapons +11 (80)
Better Criticals
Level 17
Lockpick +6 (90), Repair +9 (50), Science +5 (90)
Tag! (Repair)
Level 18
Repair +10 (60), Medicine +10 (70)
Paralyzing Palm
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