Strength
5
 
Perception
4
 
Endurance
5
 
Charisma
3
 
Intelligence
9
 
Agility
8
 
Luck
7
 
Action Points
81
 
Carry Weight
200
 
Critical Chance
7%
 
Dmg Resist
0%
 
Hit Points
220
 
Melee Damage
2.5
 
Skill Points
19
 
Barter
12
 
Big Guns
16
 
Energy Weapons
14
 
Explosives
14
 
Lockpick
42
 
Medicine
24
 
Melee Weapons
16
 
Repair
52
 
Science
24
 
Small Guns
49
 
Sneak
22
 
Speech
12
 
Unarmed
16
 
Intense Training
Swift Learner
Level 1
ST 4 PE 4 EN 5 CH 3 IN 9 AG 8 LK 7
Lockpick, Repair, and Small Guns
Level 2
Small Guns +6 (43), Lockpick +6 (35), Repair +7 (46)
Swift Learner
Level 3
Small Guns +6 (49), Lockpick +7 (42), Repair +6 (52)
Intense Training (ST)
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