Strength
10
 
Perception
10
 
Endurance
10
 
Charisma
1
 
Intelligence
10
 
Agility
10
 
Luck
5
 
Action Points
85
 
Carry Weight
250
 
Critical Chance
5%
 
Dmg Resist
18%
 
Hit Points
470
 
Melee Damage
5.0
 
Skill Points
23
 
Barter
12
 
Big Guns
50
 
Energy Weapons
34
 
Explosives
62
 
Lockpick
54
 
Medicine
44
 
Melee Weapons
100
 
Repair
30
 
Science
42
 
Small Guns
44
 
Sneak
64
 
Speech
12
 
Unarmed
100
 
Ant Sight
Barkskin
Booster Shot
Educated
Ghoul Ecology
Hematophage
Here and Now
Intense Training (10)
Life Giver
Pitt Fighter
Power Armor Training
Rad Regeneration
Superior Defender
Toughness
Wired Reflexes
Xenotech Expert
Level 1
ST 8 PE 7 EN 8 CH 1 IN 7 AG 8 LK 1
Explosives, Melee Weapons, and Unarmed
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Unarmed)
Bobblehead (Explosives)
Bobblehead (Melee Weapons)
Ant Sight
Superior Defender
Xenotech Expert
Wired Reflexes
Rad Regeneration
Power Armor Training
Pitt Fighter
Booster Shot
Barkskin
Hematophage
Ghoul Ecology
Level 2
Sneak +9 (30), Big Guns +9 (30)
Intense Training (ST)
Level 3
Science +9 (30), Medicine +9 (30)
Intense Training (IN)
Level 4
Sneak +15 (45), Small Guns +1 (22), Energy Weapons +1 (22), Lockpick +1 (22), Repair +1 (24)
Intense Training (IN)
Level 5
Sneak +4 (51), Small Guns +16 (40)
Intense Training (AG)
Level 6
Sneak +8 (59), Unarmed +11 (57), Big Guns +1 (31)
Intense Training (PE)
Level 7
Sneak +1 (60), Lockpick +4 (28), Unarmed +1 (60), Explosives +2 (50), Melee Weapons +2 (50), Medicine +8 (40), Big Guns +2 (35)
Intense Training (EN)
Level 8
Energy Weapons +6 (30), Lockpick +2 (30), Science +7 (39), Melee Weapons +5 (55)
Intense Training (LK)
Level 9
Sneak +1 (62), Small Guns +1 (42), Energy Weapons +1 (32), Lockpick +1 (32), Unarmed +1 (62), Speech +5 (11), Explosives +1 (52), Barter +4 (10), Medicine +1 (42), Big Guns +4 (40)
Intense Training (LK)
Level 10
Unarmed +8 (70), Explosives +8 (60), Melee Weapons +4 (60)
Intense Training (LK)
Level 11
Sneak +1 (64), Small Guns +1 (44), Energy Weapons +1 (34), Lockpick +1 (34), Unarmed +10 (81), Explosives +1 (62), Barter +1 (12), Science +1 (42), Melee Weapons +1 (62), Medicine +1 (44), Big Guns +1 (42)
Intense Training (LK)
Level 12
Lockpick +20 (54)
Educated
Level 13
Unarmed +3 (84), Melee Weapons +20 (82)
Here and Now
Level 14
Unarmed +6 (90), Repair +4 (30), Melee Weapons +8 (90), Big Guns +5 (47)
Life Giver
Level 15
Unarmed +10 (100), Melee Weapons +10 (100), Big Guns +3 (50)
Toughness
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