Level 1
ST 8 PE 7 EN 8 CH 1 IN 3 AG 6 LK 7
Melee Weapons, Medicine, Repair
Bobblehead (Medicine)
Level 2
Energy Weapons +3 (23), Repair +2 (29), Explosives +3 (23), Barter +2 (10), Melee Weapons +3 (40)
Intense Training (AG)
Level 3
Energy Weapons +5 (28), Explosives +2 (30), Barter +2 (12), Melee Weapons +4 (49)
Little Leaguer
Bobblehead (Intelligence)
Level 4
Energy Weapons +4 (32), Repair +2 (33), Explosives +3 (33), Barter +3 (15), Melee Weapons +1 (50), Medicine +1 (40)
Educated
Bobblehead (Strength)
Level 5
Energy Weapons +3 (35), Repair +2 (35), Explosives +2 (40), Barter +3 (18), Melee Weapons +4 (61), Big Guns +3 (25)
Little Leaguer
Bobblehead (Luck)
Level 6
Energy Weapons +3 (38), Explosives +10 (50), Barter +2 (20), Melee Weapons +2 (63)
Demolition Expert
Wired Reflexes
Level 7
Energy Weapons +5 (43), Repair +5 (40), Barter +2 (22), Melee Weapons +2 (65), Big Guns +3 (28)
Toughness
Level 8
Energy Weapons +5 (48), Explosives +2 (52), Barter +3 (25), Melee Weapons +3 (68), Big Guns +4 (32)
Commando
Level 9
Energy Weapons +4 (52), Lockpick +5 (25), Explosives +3 (55), Melee Weapons +2 (70), Big Guns +3 (35)
Scrounger
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Rad Regeneration
Ant Might
Level 10
Energy Weapons +3 (55), Repair +4 (44), Big Guns +10 (45)
Finesse
Level 11
Energy Weapons +6 (61), Lockpick +5 (40), Repair +3 (47), Melee Weapons +3 (85)
Size Matters
Barkskin
Level 12
Energy Weapons +7 (68), Repair +4 (51), Barter +4 (29), Melee Weapons +2 (87)
Sniper
Level 13
Energy Weapons +2 (70), Explosives +5 (60), Barter +1 (30), Melee Weapons +1 (88), Big Guns +5 (65), Medicine +3 (43)
Pyromaniac
Level 14
Energy Weapons +5 (75), Repair +4 (55), Melee Weapons +2 (90), Big Guns +5 (72), Medicine +1 (44)
Intense Training (EN)
Bobblehead (Endurance)
Bobblehead (Agility)
Bobblehead (Perception)
Level 15
Energy Weapons +3 (80), Lockpick +3 (45), Repair +5 (60), Explosives +2 (64), Science +1 (15), Melee Weapons +2 (92), Medicine +1 (45)
Adamantium Skeleton
Bobblehead (Repair)
Level 16
Energy Weapons +7 (87), Explosives +1 (65), Melee Weapons +3 (95), Big Guns +1 (75), Medicine +5 (50)
Better Criticals
Level 17
Energy Weapons +3 (90), Explosives +7 (72), Melee Weapons +2 (97), Big Guns +5 (80)
Action Boy/Girl
Level 18
Small Guns +17 (54)
Tag! (Small Guns)
Level 19
Small Guns +6 (60), Energy Weapons +5 (95), Explosives +3 (75), Melee Weapons +2 (99), Big Guns +1 (81)
Concentrated Fire
Level 20
Energy Weapons +5 (100), Repair +2 (72), Melee Weapons +1 (100), Big Guns +9 (90)
Grim Reaper's Sprint
Bobblehead (Energy Weapons)
Bobblehead (Big Guns)