Level 1
ST 7 PE 6 EN 6 CH 6 IN 5 AG 7 LK 3
Explosives, Medicine, and Repair
Pugilism Illustrated => Unarmed +1 (17)
Level 2
Sneak +2 (20), Small Guns +2 (25), Energy Weapons +1 (17), Lockpick +4 (20), Repair +1 (35), Explosives +1 (32), Science +1 (15), Melee Weapons +2 (20), Medicine +1 (30)
Gun Nut
Level 3
Small Guns +5 (32), Energy Weapons +1 (18), Lockpick +4 (24), Unarmed +3 (20), Speech +2 (18)
Intense Training (AG)
Level 4
Lockpick +6 (30), Speech +2 (20), Explosives +3 (35), Barter +2 (18), Big Guns +2 (18)
Educated
Level 5
Energy Weapons +2 (20), Repair +2 (37), Barter +2 (20), Science +3 (23), Melee Weapons +5 (25), Medicine +2 (37), Big Guns +2 (20)
Daddy's Boy/Girl
Bobblehead (Medicine)
Bobblehead (Science)
Level 6
Sneak +5 (27), Repair +3 (40), Melee Weapons +10 (35)
Toughness
Bobblehead (Intelligence)
Pugilism Illustrated => Unarmed +1 (21)
Guns and Bullets => Small Guns +1 (33)
Grognak the Barbarian => Melee Weapons +1 (36)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (21)
D.C. Journal of Internal Medicine => Medicine +1 (50)
Tumblers Today => Lockpick +1 (31)
Level 7
Sneak +3 (30), Small Guns +2 (35), Energy Weapons +1 (21), Lockpick +4 (35), Unarmed +4 (25), Repair +3 (45), Melee Weapons +2 (40)
Intense Training (ST)
Rad Regeneration
Xenotech Expert
Level 8
Energy Weapons +4 (25), Speech +1 (21), Repair +5 (50), Melee Weapons +5 (50), Big Guns +4 (25)
Little Leaguer
Ant Might
Tumblers Today => Lockpick +1 (36)
Tales of a Junktown Jerky Vendor => Barter +1 (21)
Chinese Army: Special Ops Training Manual => Sneak +1 (31)
Chinese Army: Special Ops Training Manual => Sneak +1 (32)
Guns and Bullets => Small Guns +1 (36)
Guns and Bullets => Small Guns +1 (37)
Dean's Electronics => Repair +1 (51)
Level 9
Lockpick +2 (38), Unarmed +10 (35), Repair +4 (55), Melee Weapons +3 (55)
Iron Fist
Level 10
Sneak +8 (40), Energy Weapons +5 (30), Lockpick +2 (40), Speech +4 (25)
Here and Now
Duck and Cover! => Explosives +1 (41)
Bobblehead (Luck)
Tumblers Today => Lockpick +1 (41)
Lying, Congressional Style => Speech +1 (26)
D.C. Journal of Internal Medicine => Medicine +1 (51)
Level 11
Sneak +1 (41), Small Guns +3 (40), Energy Weapons +5 (35), Lockpick +4 (45), Explosives +1 (42), Barter +4 (27), Medicine +1 (52)
Intense Training (CH)
Bobblehead (Small Guns)
Bobblehead (Repair)
Tumblers Today => Lockpick +1 (46)
Tumblers Today => Lockpick +1 (47)
Tumblers Today => Lockpick +1 (48)
Tales of a Junktown Jerky Vendor => Barter +1 (28)
Tales of a Junktown Jerky Vendor => Barter +1 (29)
Tales of a Junktown Jerky Vendor => Barter +1 (30)
Tales of a Junktown Jerky Vendor => Barter +1 (31)
Tales of a Junktown Jerky Vendor => Barter +1 (32)
Big Book of Science => Science +1 (36)
Big Book of Science => Science +1 (37)
Big Book of Science => Science +1 (38)
Big Book of Science => Science +1 (39)
Big Book of Science => Science +1 (40)
Chinese Army: Special Ops Training Manual => Sneak +1 (42)
Guns and Bullets => Small Guns +1 (51)
Guns and Bullets => Small Guns +1 (52)
Guns and Bullets => Small Guns +1 (53)
Guns and Bullets => Small Guns +1 (54)
Guns and Bullets => Small Guns +1 (55)
Dean's Electronics => Repair +1 (66)
Dean's Electronics => Repair +1 (67)
Dean's Electronics => Repair +1 (68)
Dean's Electronics => Repair +1 (69)
Dean's Electronics => Repair +1 (70)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (26)
Paradise Lost => Speech +1 (29)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +1 (27)
Nikola Tesla and You => Energy Weapons +1 (36)
Lying, Congressional Style => Speech +1 (30)
Lying, Congressional Style => Speech +1 (31)
Lying, Congressional Style => Speech +1 (32)
Pugilism Illustrated => Unarmed +1 (36)
Pugilism Illustrated => Unarmed +1 (37)
Grognak the Barbarian => Melee Weapons +1 (56)
Grognak the Barbarian => Melee Weapons +1 (57)
Duck and Cover! => Explosives +1 (43)
Duck and Cover! => Explosives +1 (44)
Duck and Cover! => Explosives +1 (45)
D.C. Journal of Internal Medicine => Medicine +1 (53)
Level 12
Sneak +4 (46), Science +15 (55)
Life Giver
Level 13
Sneak +4 (50), Energy Weapons +3 (39), Unarmed +9 (46), Melee Weapons +3 (60)
Lead Belly
Level 14
Energy Weapons +6 (45), Lockpick +2 (50), Unarmed +4 (50), Barter +5 (37), Medicine +2 (55)
Light Step
Level 15
Speech +13 (45), Barter +3 (40), Big Guns +3 (30)
Fast Metabolism
Level 16
Speech +5 (50), Barter +10 (50), Big Guns +4 (34)
Chem Resistant
Level 17
Energy Weapons +5 (50), Explosives +5 (50), Big Guns +9 (43)
Silent Running
Level 18
Science +5 (60), Medicine +5 (60), Big Guns +9 (52)
Intense Training (PE)