Strength
4
 
Perception
9
 
Endurance
4
 
Charisma
3
 
Intelligence
8
 
Agility
7
 
Luck
5
 
Action Points
79
 
Carry Weight
190
 
Critical Chance
5%
 
Dmg Resist
0%
 
Hit Points
190
 
Melee Damage
2.0
 
Skill Points
18
 
Barter
11
 
Big Guns
13
 
Energy Weapons
38
 
Explosives
46
 
Lockpick
38
 
Medicine
26
 
Melee Weapons
13
 
Repair
25
 
Science
22
 
Small Guns
19
 
Sneak
19
 
Speech
11
 
Unarmed
13
 
Swift Learner
Level 1
ST 4 PE 9 EN 4 CH 3 IN 8 AG 7 LK 5
Explosives, Lockpick, and Energy Weapons
Level 2
Repair +4 (25), Explosives +8 (46), Science +1 (22), Medicine +5 (26)
Swift Learner
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