Level 1
ST 7 PE 7 EN 4 CH 4 IN 7 AG 4 LK 7
Energy Weapons, Lockpick, and Science
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Barkskin
Hematophage
Wired Reflexes
Rad Regeneration
Xenotech Expert
Covert Ops
Booster Shot
Auto Expert
Pitt Fighter
Punga Power!
Power Armor Training
Superior Defender
Ghoul Ecology
Level 2
Energy Weapons +18 (65)
Lady Killer/Black Widow
Level 3
Sneak +18 (44)
Intense Training (ST)
Level 4
Repair +8 (40), Explosives +10 (42)
Educated
Level 5
Barter +21 (47)
Comprehension
Level 6
Sneak +6 (50), Speech +5 (31), Repair +10 (50)
Toughness
Level 7
Small Guns +1 (30), Speech +19 (50), Medicine +1 (33)
Child at Heart
Level 8
Explosives +4 (46), Medicine +17 (50)
Size Matters
Level 9
Unarmed +4 (30), Explosives +4 (50), Barter +3 (50), Melee Weapons +1 (37), Big Guns +9 (65)
Size Matters
Level 10
Explosives +6 (56), Barter +15 (65)
Finesse
Level 11
Unarmed +20 (50), Melee Weapons +1 (38)
Size Matters
Level 12
Sneak +10 (60), Small Guns +1 (31), Speech +10 (60)
Fast Metabolism
Level 13
Small Guns +19 (50), Melee Weapons +2 (40)
Strong Back
Level 14
Lockpick +12 (62), Explosives +9 (65)
Adamantium Skeleton
Level 15
Science +10 (60), Melee Weapons +1 (41), Medicine +10 (60)
Cyborg
Level 16
Lockpick +2 (64), Unarmed +10 (60), Melee Weapons +9 (50)
Tag! (Repair)
Level 17
Small Guns +10 (62), Lockpick +1 (65), Melee Weapons +10 (60)
Intense Training (AG)
Level 18
Sneak +3 (75), Small Guns +3 (65), Lockpick +10 (75), Repair +5 (70)
Silent Running
Level 19
Repair +5 (75), Explosives +1 (66), Science +15 (75)
Action Boy/Girl
Level 20
Unarmed +2 (62), Explosives +9 (75), Barter +10 (75)
Grim Reaper's Sprint
Level 21
Unarmed +8 (70), Speech +10 (70), Medicine +3 (63)
Better Criticals
Level 22
Small Guns +5 (70), Melee Weapons +9 (69), Medicine +7 (70)
Scrounger
Level 23
Small Guns +5 (75), Unarmed +5 (75), Speech +5 (75), Melee Weapons +6 (75)
Sniper
Level 24
Energy Weapons +5 (80), Lockpick +1 (76), Explosives +5 (80), Barter +5 (80), Medicine +5 (75)
Chemist
Level 25
Lockpick +4 (80), Repair +5 (80), Science +2 (77), Melee Weapons +5 (80), Medicine +5 (80)
Concentrated Fire
Level 26
Sneak +5 (82), Small Guns +5 (82), Unarmed +3 (78), Speech +5 (80), Science +3 (80)
Intense Training (AG)
Level 27
Energy Weapons +2 (82), Lockpick +2 (82), Unarmed +4 (82), Speech +2 (82), Repair +2 (82), Explosives +2 (82), Science +2 (82), Melee Weapons +2 (82), Medicine +2 (82), Big Guns +1 (81)
Nerves of Steel
Level 28
Sneak +2 (84), Small Guns +2 (84), Energy Weapons +1 (83), Lockpick +1 (83), Unarmed +2 (84), Speech +2 (84), Repair +1 (83), Explosives +1 (83), Barter +3 (83), Science +2 (84), Melee Weapons +1 (83), Medicine +1 (83), Big Guns +2 (83)
Chem Resistant
Level 29
Sneak +1 (85), Small Guns +1 (85), Energy Weapons +2 (85), Lockpick +2 (85), Unarmed +1 (85), Speech +1 (85), Repair +2 (85), Explosives +2 (85), Barter +2 (85), Science +1 (85), Melee Weapons +2 (85), Medicine +2 (85), Big Guns +2 (85)
Bloody Mess
Level 30
Sneak +2 (87), Small Guns +2 (87), Energy Weapons +2 (87), Lockpick +2 (87), Unarmed +1 (86), Speech +2 (87), Repair +2 (87), Explosives +2 (87), Barter +1 (86), Science +2 (87), Melee Weapons +1 (86), Medicine +1 (86), Big Guns +1 (86)
Commando
Big Book of Science => Science +2 (89)