Strength
6
 
Perception
6
 
Endurance
6
 
Charisma
9
 
Intelligence
6
 
Agility
9
 
Luck
6
 
Action Points
83
 
Carry Weight
210
 
Critical Chance
6%
 
Dmg Resist
0%
 
Hit Points
510
 
Melee Damage
3.0
 
Skill Points
16
 
Barter
100
 
Big Guns
32
 
Energy Weapons
32
 
Explosives
34
 
Lockpick
100
 
Medicine
90
 
Melee Weapons
100
 
Repair
34
 
Science
35
 
Small Guns
35
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Animal Friend (2)
Chem Resistant
Comprehension
Covert Ops
Deep Sleep
Fast Metabolism
Fortune Finder
Ghoul Ecology
Hematophage
Intense Training (6)
Iron Fist
Light Step
Master Trader
Mister Sandman
Ninja
Paralyzing Palm
Party Boy/Girl
Scoundrel (3)
Scrounger
Silent Running
Tag!
Thief (3)
Wired Reflexes
Xenotech Expert
Level 1
ST 5 PE 5 EN 5 CH 7 IN 5 AG 7 LK 6
Speech, Barter, and Melee Weapons
Bobblehead (Unarmed)
Bobblehead (Speech)
Bobblehead (Agility)
Bobblehead (Charisma)
Bobblehead (Barter)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Repair)
Bobblehead (Sneak)
Bobblehead (Science)
Level 2
Unarmed +7 (32), Speech +4 (50), Barter +4 (50)
Thief
Level 3
Unarmed +8 (40), Melee Weapons +7 (37)
Thief
Level 4
Lockpick +5 (45), Unarmed +7 (47), Melee Weapons +3 (40)
Thief
Level 5
Sneak +4 (50), Unarmed +3 (50), Melee Weapons +8 (48)
Scoundrel
Level 6
Sneak +5 (55), Unarmed +5 (55), Melee Weapons +5 (53)
Scoundrel
Level 7
Sneak +3 (58), Unarmed +5 (60), Melee Weapons +7 (60)
Scoundrel
Level 8
Sneak +2 (60), Lockpick +13 (58)
Fortune Finder
Level 9
Sneak +3 (63), Lockpick +7 (65), Melee Weapons +5 (65)
Scrounger
Level 10
Sneak +5 (68), Lockpick +5 (70), Unarmed +5 (65)
Mister Sandman
Level 11
Sneak +2 (70), Unarmed +5 (70), Speech +5 (70), Barter +3 (68)
Animal Friend
Level 12
Small Guns +4 (25), Barter +2 (70), Melee Weapons +5 (70), Big Guns +4 (19)
Silent Running
Level 13
Energy Weapons +6 (21), Explosives +6 (21), Big Guns +3 (22)
Animal Friend
Level 14
Energy Weapons +4 (25), Explosives +4 (25), Barter +4 (74), Big Guns +3 (25)
Master Trader
Level 15
Barter +6 (80), Melee Weapons +9 (79)
Iron Fist
Level 16
Lockpick +4 (74), Speech +10 (80), Melee Weapons +1 (80)
Tag! (Unarmed)
Level 17
Lockpick +10 (84), Barter +5 (85)
Chem Resistant
Level 18
Sneak +5 (85), Lockpick +1 (85), Speech +4 (84), Melee Weapons +5 (85)
Paralyzing Palm
Level 19
Sneak +4 (89), Unarmed +5 (90), Speech +6 (90)
Fast Metabolism
Level 20
Sneak +1 (90), Lockpick +5 (90), Barter +4 (89), Melee Weapons +5 (90)
Ninja
Level 21
Speech +4 (96), Barter +11 (100)
Intense Training (CH)
Level 22
Sneak +1 (91), Unarmed +10 (100), Speech +4 (100)
Deep Sleep
Level 23
Sneak +9 (100), Melee Weapons +6 (96)
Intense Training (AG)
Level 24
Lockpick +10 (100), Melee Weapons +4 (100), Medicine +1 (28)
Intense Training (IN)
Level 25
Energy Weapons +2 (27), Explosives +2 (27), Medicine +10 (38), Big Guns +2 (29)
Intense Training (EN)
Level 26
Medicine +16 (54)
Intense Training (PE)
Level 27
Medicine +16 (70)
Light Step
Level 28
Small Guns +3 (30), Energy Weapons +1 (30), Repair +3 (30), Explosives +1 (30), Science +3 (30), Medicine +4 (74), Big Guns +1 (30)
Party Boy/Girl
Level 29
Medicine +16 (90)
Intense Training (ST)
Level 30
Small Guns +2 (32), Energy Weapons +2 (32), Repair +4 (34), Explosives +4 (34), Science +2 (32), Big Guns +2 (32)
Comprehension
Covert Ops
Wired Reflexes
Xenotech Expert
Hematophage
Ghoul Ecology
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