Strength
9
 
Perception
9
 
Endurance
10
 
Charisma
9
 
Intelligence
10
 
Agility
9
 
Luck
9
 
Action Points
108
 
Carry Weight
240
 
Critical Chance
14%
 
Dmg Resist
28%
 
Hit Points
620
 
Melee Damage
4.5
 
Skill Points
20
 
Barter
54
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
100
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
100
 
Repair
100
 
Science
100
 
Small Guns
57
 
Sneak
100
 
Speech
100
 
Unarmed
100
 
Action Boy/Girl
Adamantium Skeleton
Almost Perfect
Ant Sight
Auto Expert
Barkskin
Better Criticals
Booster Shot
Comprehension
Covert Ops
Cyborg
Daddy's Boy/Girl
Deep Sleep
Entomologist
Fast Metabolism
Finesse
Grim Reaper's Sprint
Gun Nut
Hematophage
Intense Training
Iron Fist (3)
Lady Killer/Black Widow
Lead Belly
Life Giver
Ninja
No Weaknesses
Paralyzing Palm
Pitt Fighter
Power Armor Training
Quantum Chemist
Rad Absorption
Rad Regeneration
Rad Tolerance
Robotics Expert
Silent Running
Toughness
Wired Reflexes
Level 1
ST 5 PE 3 EN 9 CH 3 IN 9 AG 5 LK 6
Medicine, Unarmed, and Sneak
Bobblehead (Medicine)
Level 2
Sneak +5 (35), Unarmed +12 (50), Medicine +2 (55)
Daddy's Boy/Girl
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Level 3
Sneak +7 (55), Unarmed +7 (70), Repair +4 (45), Medicine +2 (60)
Gun Nut
Level 4
Unarmed +20 (90)
Comprehension
Auto Expert
Rad Regeneration
Hematophage
Pitt Fighter
Booster Shot
Big Book of Science => Science +2 (43)
Big Book of Science => Science +2 (45)
Big Book of Science => Science +2 (47)
Big Book of Science => Science +2 (49)
Big Book of Science => Science +2 (51)
Chinese Army: Special Ops Training Manual => Sneak +2 (57)
Chinese Army: Special Ops Training Manual => Sneak +2 (59)
Chinese Army: Special Ops Training Manual => Sneak +2 (61)
Chinese Army: Special Ops Training Manual => Sneak +2 (63)
Chinese Army: Special Ops Training Manual => Sneak +2 (65)
D.C. Journal of Internal Medicine => Medicine +2 (62)
D.C. Journal of Internal Medicine => Medicine +2 (64)
D.C. Journal of Internal Medicine => Medicine +2 (66)
D.C. Journal of Internal Medicine => Medicine +2 (68)
D.C. Journal of Internal Medicine => Medicine +2 (70)
Dean's Electronics => Repair +2 (47)
Dean's Electronics => Repair +2 (49)
Dean's Electronics => Repair +2 (51)
Dean's Electronics => Repair +2 (53)
Dean's Electronics => Repair +2 (55)
Duck and Cover! => Explosives +2 (26)
Duck and Cover! => Explosives +2 (28)
Duck and Cover! => Explosives +2 (30)
Duck and Cover! => Explosives +2 (32)
Duck and Cover! => Explosives +2 (34)
Grognak the Barbarian => Melee Weapons +2 (30)
Grognak the Barbarian => Melee Weapons +2 (32)
Grognak the Barbarian => Melee Weapons +2 (34)
Grognak the Barbarian => Melee Weapons +2 (36)
Grognak the Barbarian => Melee Weapons +2 (38)
Guns and Bullets => Small Guns +2 (35)
Guns and Bullets => Small Guns +2 (37)
Guns and Bullets => Small Guns +2 (39)
Guns and Bullets => Small Guns +2 (41)
Guns and Bullets => Small Guns +2 (43)
Lying, Congressional Style => Speech +2 (26)
Lying, Congressional Style => Speech +2 (28)
Lying, Congressional Style => Speech +2 (30)
Lying, Congressional Style => Speech +2 (32)
Lying, Congressional Style => Speech +2 (34)
Nikola Tesla and You => Energy Weapons +2 (16)
Nikola Tesla and You => Energy Weapons +2 (18)
Nikola Tesla and You => Energy Weapons +2 (20)
Nikola Tesla and You => Energy Weapons +2 (22)
Nikola Tesla and You => Energy Weapons +2 (24)
Pugilism Illustrated => Unarmed +2 (92)
Pugilism Illustrated => Unarmed +2 (94)
Pugilism Illustrated => Unarmed +2 (96)
Pugilism Illustrated => Unarmed +2 (98)
Pugilism Illustrated => Unarmed +2 (100)
Tales of a Junktown Jerky Vendor => Barter +2 (26)
Tales of a Junktown Jerky Vendor => Barter +2 (28)
Tales of a Junktown Jerky Vendor => Barter +2 (30)
Tales of a Junktown Jerky Vendor => Barter +2 (32)
Tales of a Junktown Jerky Vendor => Barter +2 (34)
Tumblers Today => Lockpick +2 (26)
Tumblers Today => Lockpick +2 (28)
Tumblers Today => Lockpick +2 (30)
Tumblers Today => Lockpick +2 (32)
Tumblers Today => Lockpick +2 (34)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (38)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (40)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (42)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (44)
U.S. Army: 30 Handy Flamethrower Recipes => Big Guns +2 (46)
Level 5
Sneak +5 (70), Repair +5 (60), Medicine +10 (80)
Iron Fist
Ant Sight
Barkskin
Level 6
Medicine +20 (100)
Toughness
Level 7
Sneak +20 (90)
Iron Fist
Wired Reflexes
Covert Ops
Power Armor Training
Level 8
Sneak +10 (100), Repair +9 (69), Science +1 (55)
Iron Fist
Level 9
Science +20 (75)
Entomologist
Level 10
Energy Weapons +4 (30), Lockpick +11 (50), Science +5 (80)
Finesse
Level 11
Science +20 (100)
Lady Killer/Black Widow
Level 12
Lockpick +20 (70)
Robotics Expert
Level 13
Small Guns +4 (50), Speech +1 (35), Repair +1 (70), Explosives +4 (40), Barter +6 (40), Big Guns +4 (50)
Fast Metabolism
Level 14
Lockpick +20 (90)
Cyborg
Level 15
Lockpick +10 (100), Repair +10 (80)
Adamantium Skeleton
Level 16
Melee Weapons +20 (58)
Intense Training (PE)
Level 17
Melee Weapons +20 (78)
Better Criticals
Level 18
Repair +10 (90), Explosives +8 (50), Melee Weapons +2 (80)
Paralyzing Palm
Level 19
Repair +10 (100), Explosives +10 (60)
Life Giver
Bobblehead (Energy Weapons)
Level 20
Explosives +20 (80)
Ninja
Level 21
Explosives +10 (90), Melee Weapons +10 (90)
Grim Reaper's Sprint
Level 22
Explosives +10 (100), Melee Weapons +10 (100)
Action Boy/Girl
Level 23
Speech +20 (55)
Quantum Chemist
Level 24
Speech +20 (77)
No Weaknesses
Level 25
Energy Weapons +2 (54), Speech +18 (95)
Deep Sleep
Level 26
Energy Weapons +1 (55), Speech +5 (100), Barter +3 (45), Big Guns +11 (61)
Rad Tolerance
Level 27
Big Guns +20 (81)
Silent Running
Level 28
Energy Weapons +1 (56), Big Guns +19 (100)
Rad Absorption
Level 29
Energy Weapons +20 (76)
Lead Belly
Level 30
Energy Weapons +20 (100)
Almost Perfect
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