Level 1
ST 5 PE 5 EN 5 CH 5 IN 9 AG 5 LK 6
Sneak, Barter, and Speech
Bobblehead (Intelligence)
Level 2
Energy Weapons +20 (35)
Daddy's Boy/Girl
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Charisma)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Endurance)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Lockpick)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Unarmed)
Bobblehead (Sneak)
Bobblehead (Melee Weapons)
Bobblehead (Explosives)
Bobblehead (Repair)
Bobblehead (Speech)
Bobblehead (Medicine)
Level 3
Small Guns +5 (33), Lockpick +2 (30), Unarmed +3 (31), Explosives +2 (30), Melee Weapons +6 (34), Medicine +1 (47), Big Guns +1 (29)
Daddy's Boy/Girl
Level 4
Lockpick +6 (36), Unarmed +3 (34), Explosives +6 (36), Big Guns +5 (34)
Educated
Level 5
Small Guns +3 (36), Lockpick +3 (39), Unarmed +2 (36), Speech +1 (44), Repair +2 (38), Explosives +2 (38), Big Guns +10 (44)
Daddy's Boy/Girl
Level 6
Energy Weapons +2 (50), Lockpick +3 (42), Unarmed +1 (37), Explosives +4 (42), Barter +2 (50), Big Guns +11 (55)
Scoundrel
Level 7
Small Guns +6 (47), Unarmed +5 (42), Repair +4 (47), Melee Weapons +8 (42)
Gun Nut
Level 8
Sneak +4 (47), Lockpick +5 (47), Unarmed +5 (47), Explosives +4 (46), Melee Weapons +5 (47)
Size Matters
Level 9
Sneak +3 (50), Small Guns +3 (50), Lockpick +3 (50), Unarmed +3 (50), Speech +1 (50), Repair +3 (50), Explosives +4 (50), Melee Weapons +3 (50)
Size Matters
Level 10
Sneak +2 (52), Small Guns +2 (52), Energy Weapons +2 (52), Lockpick +2 (52), Unarmed +3 (53), Speech +3 (53), Repair +2 (52), Explosives +2 (52), Barter +2 (52), Science +1 (52), Melee Weapons +2 (52)
Size Matters
Level 11
Lockpick +1 (53), Repair +2 (59), Explosives +1 (53), Barter +1 (53), Science +8 (60), Melee Weapons +2 (54), Medicine +8 (60)
Gun Nut
Level 12
Sneak +2 (64), Small Guns +3 (60), Energy Weapons +3 (55), Lockpick +2 (55), Unarmed +1 (54), Speech +1 (54), Repair +1 (60), Explosives +2 (55), Barter +2 (55), Melee Weapons +6 (60)
Silent Running
Level 13
Sneak +1 (65), Energy Weapons +2 (57), Lockpick +3 (58), Unarmed +6 (60), Speech +6 (60), Explosives +3 (58), Barter +2 (57)
Gun Nut
Level 14
Lockpick +4 (62), Unarmed +2 (62), Speech +2 (62), Explosives +4 (62), Barter +5 (62), Science +2 (62), Melee Weapons +2 (62), Medicine +2 (62)
Cyborg
Level 15
Lockpick +3 (65), Unarmed +3 (65), Speech +3 (65), Explosives +2 (69), Barter +3 (65), Science +3 (65), Melee Weapons +3 (70), Medicine +3 (65)
Little Leaguer
Level 16
Sneak +2 (72), Small Guns +2 (67), Energy Weapons +1 (68), Lockpick +3 (73), Unarmed +2 (67), Speech +2 (67), Repair +2 (67), Explosives +1 (70), Barter +3 (68), Science +2 (67), Medicine +3 (68)
Thief
Level 17
Small Guns +3 (70), Energy Weapons +3 (71), Unarmed +3 (70), Speech +3 (70), Repair +2 (69), Explosives +1 (71), Barter +3 (71), Science +3 (70), Medicine +2 (70)
Thief
Level 18
Small Guns +2 (72), Energy Weapons +2 (73), Unarmed +2 (72), Speech +2 (72), Repair +3 (72), Explosives +2 (73), Barter +2 (73), Science +2 (72), Melee Weapons +3 (73), Medicine +3 (73)
Thief
Level 19
Small Guns +3 (75), Energy Weapons +2 (75), Unarmed +2 (74), Speech +2 (79), Repair +3 (75), Explosives +2 (75), Barter +2 (80), Science +3 (75), Melee Weapons +2 (75), Medicine +2 (75)
Scoundrel
Level 20
Small Guns +2 (77), Energy Weapons +3 (78), Unarmed +3 (77), Speech +1 (80), Repair +3 (78), Explosives +3 (78), Science +2 (77), Melee Weapons +3 (78), Medicine +3 (78)
Comprehension
Big Book of Science => Science +2 (79)
Chinese Army: Special Ops Training Manual => Sneak +2 (84)
Big Book of Science => Science +2 (81)
Chinese Army: Special Ops Training Manual => Sneak +2 (86)
Big Book of Science => Science +2 (83)
Big Book of Science => Science +2 (85)
Big Book of Science => Science +2 (87)
Chinese Army: Special Ops Training Manual => Sneak +2 (88)
Big Book of Science => Science +2 (89)
Big Book of Science => Science +2 (91)
Big Book of Science => Science +2 (93)
Big Book of Science => Science +2 (95)