Level 1
ST 4 PE 6 EN 7 CH 1 IN 8 AG 6 LK 8
Sneak, Explosives, and Unarmed
Bobblehead (Strength)
Bobblehead (Intelligence)
Wired Reflexes
Ant Sight
Dream Crusher
Pugilism Illustrated => Unarmed +1 (36)
Level 2
Sneak +2 (36), Small Guns +7 (26), Lockpick +5 (26), Science +1 (26), Melee Weapons +3 (20), Medicine +1 (26)
Intense Training (LK)
Level 3
Small Guns +4 (30), Energy Weapons +5 (26), Lockpick +4 (30), Repair +4 (31), Science +2 (30)
Intense Training (IN)
Level 4
Sneak +2 (38), Small Guns +4 (34), Lockpick +4 (34), Unarmed +2 (39), Repair +4 (35), Science +2 (32), Medicine +2 (30)
Educated
Level 5
Sneak +4 (42), Small Guns +4 (38), Lockpick +3 (37), Unarmed +4 (43), Repair +3 (38), Explosives +1 (37), Science +2 (34), Medicine +2 (32)
Iron Fist
Level 6
Sneak +3 (45), Small Guns +3 (41), Energy Weapons +2 (28), Lockpick +3 (40), Unarmed +2 (45), Repair +3 (41), Explosives +3 (40), Science +2 (36), Medicine +2 (34)
Iron Fist
Level 7
Energy Weapons +2 (30), Lockpick +3 (43), Unarmed +3 (48), Repair +3 (44), Explosives +10 (50), Medicine +2 (36)
Demolition Expert
Level 8
Sneak +3 (48), Small Guns +3 (44), Energy Weapons +2 (32), Lockpick +3 (46), Unarmed +3 (51), Repair +3 (47), Explosives +2 (52), Science +2 (38), Medicine +2 (38)
Demolition Expert
Level 9
Sneak +2 (50), Small Guns +3 (47), Energy Weapons +2 (34), Lockpick +2 (48), Unarmed +3 (54), Repair +3 (50), Explosives +3 (55), Science +3 (41), Medicine +2 (40)
Iron Fist
Level 10
Sneak +3 (53), Small Guns +3 (50), Energy Weapons +2 (36), Lockpick +2 (50), Repair +2 (52), Explosives +2 (57), Science +4 (45), Melee Weapons +3 (23), Medicine +2 (42)
Finesse
Level 11
Sneak +2 (55), Small Guns +3 (53), Energy Weapons +2 (38), Lockpick +2 (52), Unarmed +5 (59), Repair +3 (55), Explosives +2 (59), Science +2 (47), Medicine +2 (44)
Gunslinger
Level 12
Sneak +3 (68), Small Guns +3 (56), Energy Weapons +2 (40), Lockpick +3 (55), Unarmed +4 (63), Repair +3 (58), Explosives +1 (60), Science +3 (50), Medicine +1 (45)
Silent Running
Level 13
Sneak +2 (70), Small Guns +3 (59), Energy Weapons +5 (45), Lockpick +5 (60), Unarmed +6 (69), Repair +2 (60)
Comprehension