Strength
9
 
Perception
7
 
Endurance
6
 
Charisma
4
 
Intelligence
10
 
Agility
10
 
Luck
7
 
Action Points
85
 
Carry Weight
240
 
Critical Chance
7%
 
Dmg Resist
5%
 
Hit Points
410
 
Melee Damage
4.5
 
Skill Points
23
 
Barter
40
 
Big Guns
100
 
Energy Weapons
100
 
Explosives
50
 
Lockpick
100
 
Medicine
100
 
Melee Weapons
50
 
Repair
100
 
Science
100
 
Small Guns
100
 
Sneak
62
 
Speech
40
 
Unarmed
40
 
Ant Might
Barkskin
Bloody Mess
Comprehension
Daddy's Boy/Girl (3)
Dream Crusher
Educated
Explorer
Fortune Finder
Gun Nut
Hematophage
Intense Training (5)
Power Armor Training
Rad Regeneration
Size Matters (3)
Tag!
Thief
Wired Reflexes
Level 1
ST 7 PE 5 EN 5 CH 3 IN 9 AG 6 LK 5
Lockpick, Small Guns, Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 2
Small Guns +6 (51), Lockpick +8 (51), Sneak +6 (36)
Intense Training (LK)
Wired Reflexes
Level 3
Energy Weapons +2 (32), Unarmed +2 (30), Speech +6 (30), Explosives +2 (32), Barter +6 (30), Big Guns +2 (30)
Intense Training (PE)
Power Armor Training
Level 4
Energy Weapons +2 (34), Explosives +2 (34), Barter +4 (34), Science +4 (40), Big Guns +4 (34), Medicine +4 (40)
Educated
Level 5
Energy Weapons +1 (35), Unarmed +7 (37), Speech +7 (37), Sneak +1 (37), Explosives +2 (36), Barter +1 (35), Melee Weapons +3 (37), Big Guns +1 (35)
Comprehension
Rad Regeneration
Barkskin
Dream Crusher
Hematophage
Level 6
Energy Weapons +5 (40), Unarmed +2 (39), Speech +3 (40), Sneak +3 (40), Barter +5 (40), Big Guns +5 (40)
Fortune Finder
Level 7
Small Guns +9 (60), Lockpick +7 (60), Unarmed +1 (40), Repair +3 (54), Melee Weapons +3 (40)
Bloody Mess
Level 8
Small Guns +3 (63), Lockpick +5 (65), Repair +11 (65), Explosives +4 (40)
Size Matters
Level 9
Energy Weapons +18 (58), Big Guns +5 (75)
Size Matters
Level 10
Small Guns +9 (72), Energy Weapons +2 (60), Lockpick +6 (71), Repair +6 (71)
Size Matters
Level 11
Small Guns +8 (82), Lockpick +9 (80), Repair +6 (77)
Intense Training (AG)
Level 12
Small Guns +8 (95), Lockpick +2 (82), Repair +13 (95)
Gun Nut
Level 13
Small Guns +5 (100), Lockpick +13 (95), Repair +5 (100)
Daddy's Boy/Girl
Level 14
Energy Weapons +5 (65), Lockpick +5 (100), Science +3 (53), Big Guns +10 (100)
Daddy's Boy/Girl
Level 15
Energy Weapons +10 (75), Science +13 (71)
Daddy's Boy/Girl
Level 16
Science +9 (80), Medicine +14 (69)
Tag! (Energy Weapons)
Level 17
Energy Weapons +10 (100), Science +1 (81), Medicine +12 (81)
Intense Training (AG)
Level 18
Sneak +5 (54), Science +9 (90), Medicine +9 (90)
Thief
Level 19
Sneak +3 (59), Science +10 (100), Medicine +10 (100)
Intense Training (AG)
Level 20
Sneak +3 (62), Explosives +10 (50), Melee Weapons +10 (50)
Explorer
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