Level 1
ST 7 PE 5 EN 5 CH 3 IN 9 AG 6 LK 5
Lockpick, Small Guns, Repair
Bobblehead (Strength)
Bobblehead (Perception)
Bobblehead (Endurance)
Bobblehead (Charisma)
Bobblehead (Intelligence)
Bobblehead (Agility)
Bobblehead (Luck)
Bobblehead (Barter)
Bobblehead (Big Guns)
Bobblehead (Energy Weapons)
Bobblehead (Explosives)
Bobblehead (Lockpick)
Bobblehead (Medicine)
Bobblehead (Melee Weapons)
Bobblehead (Repair)
Bobblehead (Science)
Bobblehead (Small Guns)
Bobblehead (Sneak)
Bobblehead (Speech)
Bobblehead (Unarmed)
Ant Might
Level 2
Small Guns +6 (51), Lockpick +8 (51), Sneak +6 (36)
Intense Training (LK)
Wired Reflexes
Level 3
Energy Weapons +2 (32), Unarmed +2 (30), Speech +6 (30), Explosives +2 (32), Barter +6 (30), Big Guns +2 (30)
Intense Training (PE)
Power Armor Training
Level 4
Energy Weapons +2 (34), Explosives +2 (34), Barter +4 (34), Science +4 (40), Big Guns +4 (34), Medicine +4 (40)
Educated
Level 5
Energy Weapons +1 (35), Unarmed +7 (37), Speech +7 (37), Sneak +1 (37), Explosives +2 (36), Barter +1 (35), Melee Weapons +3 (37), Big Guns +1 (35)
Comprehension
Rad Regeneration
Barkskin
Dream Crusher
Hematophage
Level 6
Energy Weapons +5 (40), Unarmed +2 (39), Speech +3 (40), Sneak +3 (40), Barter +5 (40), Big Guns +5 (40)
Fortune Finder
Level 7
Small Guns +9 (60), Lockpick +7 (60), Unarmed +1 (40), Repair +3 (54), Melee Weapons +3 (40)
Bloody Mess
Level 8
Small Guns +3 (63), Lockpick +5 (65), Repair +11 (65), Explosives +4 (40)
Size Matters
Level 9
Energy Weapons +18 (58), Big Guns +5 (75)
Size Matters
Level 10
Small Guns +9 (72), Energy Weapons +2 (60), Lockpick +6 (71), Repair +6 (71)
Size Matters
Level 11
Small Guns +8 (82), Lockpick +9 (80), Repair +6 (77)
Intense Training (AG)
Level 12
Small Guns +8 (95), Lockpick +2 (82), Repair +13 (95)
Gun Nut
Level 13
Small Guns +5 (100), Lockpick +13 (95), Repair +5 (100)
Daddy's Boy/Girl
Level 14
Energy Weapons +5 (65), Lockpick +5 (100), Science +3 (53), Big Guns +10 (100)
Daddy's Boy/Girl
Level 15
Energy Weapons +10 (75), Science +13 (71)
Daddy's Boy/Girl
Level 16
Science +9 (80), Medicine +14 (69)
Tag! (Energy Weapons)
Level 17
Energy Weapons +10 (100), Science +1 (81), Medicine +12 (81)
Intense Training (AG)
Level 18
Sneak +5 (54), Science +9 (90), Medicine +9 (90)
Thief
Level 19
Sneak +3 (59), Science +10 (100), Medicine +10 (100)
Intense Training (AG)
Level 20
Sneak +3 (62), Explosives +10 (50), Melee Weapons +10 (50)
Explorer